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QTS11

A Work In Progress for Counter-Strike: Global Offensive

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Progress Report

Completed

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installed normals 1mo
  • Addition normals compiled
Modelled inside of scope , tweaked texture 1mo Addition2 Adjustment movement on scope 1mo Addition Compiled for csgo 1mo Addition texture converted 1mo Addition
I'll be making this for the terrorist aug it was made for a bf2 mod but its my asset and I do what I want. The uvs have been split and this texture looks much better for its use in cs go

Update : i compiled it and it works but the iron sight works like an actual iron sight which means back to the drawing board on how to get this to work ingame.

Update: I got the scope to work in game using transparency only slight issue is that I need to add some geometry to the model so that you cant see through the side walls of the scope. The animations dont fit the model anymore if I make the scope work so Im probally gonna have to edit the scope rail so that it isnt as high.

update: after tweaking the texture and model a bit I got it work ingame I just need to convert the normals and apply them ingame then im ready for a release. I'll be honest and say I don't like the look of this gun but  to each his own.



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