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Vanilla Friendly Looking Dragunov (G3)

A Work In Progress for Counter-Strike 1.6

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Progress Report

In Development - 30% finished

Updates

Version 0.1 2mo
  • Overhaul Overhauled Stock
  • BugFix Fixed No Surface Parts

A vanilla friendly looking Dragunov. A modelhacked AK for the G3 slot.

As the title suggests, it's a Dragunov in a vanilla look.



What I've already done:


  • The view model.

What I have yet to do:

  • Fix the first person animations, so it fits the gun;
  • Make the world and player models;
  • Make new sounds* (Maybe)


OBS.:
Though I said I have yet to fix the animations, I don't know yet how I'm going to fix the reloading anim, since the G3 has that cocking handle on the barrel. I've put a placeholder there so I could assign the joint. This is the only thing that is wrong about the animations. Suprisingly enough, the hands are perfectly aligned to the pistol grip, the forearm and magazine.

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  • Classy. avatar
    Classy. Joined 3y ago
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    access_time 2mo edit 2mo
    Just a suggestion about animations - in case you intend to use vanilla g3sg1 ones, mirror SVD so the bolt handle would be in inner visible side and attach it to the bolt bone. 

    Not realistic, but there were lots of models in CSS with that mirrored AK and with really nice anims, so you may go this way. 

    Or... if you can work with animations and change them in 3ds or Blender - you may make use of dragunov's other parts. In particular - instead of moving the bolt, the hand may work with scope. That move after some changes may fix the scope holding part, as if before changing mags you want to fix scope position. And you may add extra bone for scope that would move it a bit back and to the side at the start of reload and return to original position after the final bolt move.

    If you can't work with usual things - you may go some creative way and use different parts and ways =)

    Or simply to smoothly move hand down and to the back, out of sight for some frames and to return it back the same way for changing mags. It's the way to avoid trouble parts if you don't want to spend much time on animation editing =)
    • Helpful x 2
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    Mantra
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  • [Armolitskiy] avatar
    [Armolitskiy] Joined 1y ago
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    I really don’t understand why so many people make high poly models for Counter Strike 1.6. You are doing a wonderful thing, go on!
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    Bananite
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    Greig Joined 3y ago
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    Like this idea. We need more stuff like this.
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    I'm going to B-hop my way out
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    Sedqubus Joined 10mo ago
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    access_time 2mo
    i can rip and port call of duty 4's animations for you if you want

    holy fuck something actually good that isn't an extremely high poly model that doesn't fit in goldsrc or a cs:go port, thank you so much please continue with this work
    • Agree x 2
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    i hate underscores.
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Author
Mr. Magolengo avatar
Mr. Magolengo username pic Joined 4y ago
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805 points Ranked 42208th
Model Hack

Submitter

Mr. Magolengo avatar
Mr. Magolengo username pic Joined 4y ago
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805 points Ranked 42208th
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Mr. Magolengo

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Development State
In Development
Completion
30%

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