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cs_valleywhouse - A Work In Progress for Counter-Strike 1.6.

The echo of the shots woke up the inhabitants of the valley moments before sunrise.

Background:

T: [8:15 PM] Hired by a mysterious man who in turn was hired by a great tycoon owner of a conglomerate of companies that never gave his name, a dangerous group of mercenaries unscrupulous when it comes to doing what they are asked to do, have taken a deposit by force holding all its employees hostage.

Unexpectedly an old man, employee of the warehouse, out of nowhere knocked out his captor with a single blow and ran away like a cougar. This could jeopardize our mission.

CT: [00:50 AM] Contacted by a retired veteran soldier who lives in the town, a special troop has been specially formed for this mission. The best veterans and prodigies in their respective forces, all of them defenders of the people at heart, united in a team. They are in their way to handle this situation.

Gameplay:

-The CT team has the advantage of being able to access the location of the hostages by many routes.
-The T team have the advantage of the building overall.
Nice balance between the two teams during my games with bots.

The ideal round time is 3:30 (minutes).

Map info:

This is a map that I started in 2012~. The first map that I wanted to finish completely.

When I started to make it I was very unexperienced about mapping, I went trough compiling issues that I did not understood so I had to leave the map unfinished for years...

A couple of months ago my need of mapping resurfaced. I knew that my english was far better than before, so I started to read all kind of tutorials and instructions until I finally made it. I fixed my map and I'm remaking it better than ever thanks to many buddies - that trough the way - taught me a lot of things that helped me to make very much better maps.

This has been my main project for a long time and I want to finish it perfectly, in it's best possible version.
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  • ak13mk avatar
    ak13mk Joined 11y ago
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    9mo
    Just beautiful. Keep up the good work.
    Bananite
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    Freimaurer Joined 5y ago
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    9mo
    Looks really good already.
    What about a public Beta for download?
    Bananite
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  • BlackSwordsman avatar
    BlackSwordsman username pic Joined 10y ago
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    9mo
    Since I'm currently mapping for Hellstrike this map will be delayed a couple of months.
    I've already had many ideas for the map. After I finish with my current work for HS, I will require some weeks to implement the new ideas and another couple of weeks for polishing.
    Battle Point Unlimited
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  • BlackSwordsman avatar
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    1y
    On hold again: I've lost my inspiration and I can't properly work without it. I still have a handful of ideas to add to the map, but I won't go on for now with it.
    I prefer to work patiently when my inspiration is on.
    Battle Point Unlimited
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  • nooobsdzada123 avatar
    nooobsdzada123 Joined 3y ago
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    1y
    nice work :)
    but plz tell me how did you make a cs 1.6 video idk how to?
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  • [FPS] Kayn avatar
    [FPS] Kayn Joined 1y ago
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    1y
    Can't wait to play it. One of the best creation of BlackSword's
    WE ARE YOUNG, LIFE IS FUN!
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    2y
    pretty fun
    I would Board up the doors you aren't going to have the players use, just so they don't have to wast time finding out.

    also I'd let TWHL know about this map, if you want some more players to try it out. they have a pretty big CS1.6 community!
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    Toy Maker
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    zephiroth broom Joined 5y ago
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    2y
    Just WOW!!!!
    ookami
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    BonkMaykr username pic Joined 2y ago
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    zzzz
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    BonkMaykr
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    2y
    looking poggers
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    Mantra
    Chief Prince of Lazy
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    2y 2y
    Notice: The map will be delayed a little more time (that could be months, hehe) because I'm having more ideas for more details and polishing.
    Battle Point Unlimited
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