A group of mercenary assassins has taken control of the warehouse. Several members have been identified. Because of their background it is believed that they might be planning to install a bomb. Besides that, their interests are still unclear.
Contacted by a retired soldier who lives in the town, a special troop has been specially formed for this mission. The best warriors in their respective forces united in a team. They are prepared to handle the situation no matter what.
Plans for the final release:
-Create good floodlight holders.
-Fix the glitch of luminous water. Done
-Choose adequate definitive textures.
-Reduce the number of different textures used.
-Adjusting the skybox to fit the map.
-Balancing both teams.
-Match the textures of the rock mountains.
-Improve the navigation of the bots by modifying brushes and the navmesh manually.
-Reduce brushes and faces number.
-Define sounds for textures depending on the material.
-Make big mountains surrounding the actual map.
-Add more details to every room and the exterior.
-Handmade railings. Done
-A secret, maybe two.
Old updates from the original post:
3rd-Lighting overhaul and more
2nd-Vents, optimization and more
1st-Sheet iron roof and more
This is a map that i started SEVEN years ago. I was very new and unexperienced in this world of mapping CS 1.6 maps. I went trough different issues in my compilations that i did not understood so I had to left my map unfinished for years because i could not fix them... A couple of months ago my need of mapping resurfaced and i realized that my english was far better than 7 years ago so i started to read all kind of tutorials and instructions and i finally made it, I fixed my map and im remaking it better than ever. I have some kind of affection for this map but i im tired and i want to finish it nicely and flawless so i can explore new ideas.
If you are curious here is a pack with the old (not so good) versions of the map.
Thanks to the Gamebanana community, specially the ones who helped me trough many issues.