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PS3 SA2B Modding

A Work In Progress for Sonic Adventure 2

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Progress Report

In Development - 0% finished


PS3 .NET Lib and EBOOT.BIN 10d
  • Suggestion The PS3 .NET lib might be able to run C# to run a loader and EBOOT.BIN edits might have a similar effect
PS3 .NET Lib might allow .DLL files to run which might allow for a type of mod loader
IO was removed from the PS3 .NET lib in the last update but appears to be capable of memory edits still and can attach to functions
I'm not good at C# at all so I might try to learn more but chances are I'm just going to mess with the EBOOT.BIN to try to do basic memory edits at the Games boot to allow custom player physics.
Model Swapping/Replacing 11d Adjustment

PS3 SA2B Modding

I have looked every where on the internet for information on how to do this but gave up and made my own attempts.
I am using the sa2blazymix11 mod to replace all of Sonic's assets, I have managed to replace menu graphics, character color/textures and sound but I'm stuck on replacing Sonic's model.
I thought I had animations working but it froze when loading level one with it

I have tried like crazy to build the mdl files I need from sa2blazymix11's sonicmdl folder but buildMDL.exe won't work/I'm not sure on how to use it and Sega's prs tool hasn't really helped me out that much either and I don't really know what to do from here so if anyone can help that would be awesome.
(Also the PS3 Sonic model is sonicmdl.prs just like the PC)

P.S. Im a little new to modding SA2B but I have worked with getting PC mods to run on some PS3 games, also anyone who wants to try will need CFW or HEN on their PS3


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  • Shadow Side avatar
    Shadow Side Joined 2y ago
    access_time 10d edit 10d
    The model is possible but the textures are always blue. I tried Luigi mod by EXCALIBUR and Speedy Eggman by End User and this happened

    Good luck
    URL to post:
  • access_time 10d
    This is really awesome. keep up the great work! i can't wait on what might come next.
    Super Hedgehog
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  • ScratchFan2016 avatar
    ScratchFan2016 Joined 10d ago
    access_time 10d
    Why You Want To Mod a PS3 Game
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  • SGTxKITKAT avatar
    SGTxKITKAT Joined 13d ago
    137 points Ranked 62096th
    access_time 12d
    Here's an in game picture of what I got working so far and sorry it's side ways but that's just something my phone does
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  • MainMemory avatar
    MainMemory Joined 2y ago
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    access_time 12d edit 12d
    For the GC/PC version (no idea if the PS3 is the same but it probably is), you need to use buildMDL like this: buildMDL.exe /be "Path to folder.prs"
    You should be aware though that many mods simply will not work on PS3 because they rely on code edits. Pretty much any mod that comes with a DLL file.
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  • insoul_xiii avatar
    insoul_xiii Joined 1y ago
    547 points Ranked 44793rd
    access_time 13d
    YESSSSS yessss...
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  • DarkyBenji avatar
    DarkyBenji username pic Joined 3y ago
    MKWii Manager
    I sleep
    2,941 points Ranked 19815th
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    access_time 13d
    so basically you're trying to port my blaze mod in the PS3, right?
    Modder since MKWii
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SGTxKITKAT Joined 13d ago
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In Development



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