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Echo Base: Hoth (Star Wars)

A Work In Progress for Left 4 Dead 2

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In Development - 15% finished

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ice wall 7d
  • Addition addition
did a quick block in of a ice wall.


dev texture plus 9d Improvement updated rock 10d Tweak dev turret 11d Addition rock in map 15d Addition
I’ve been working on a survival map for Left 4 Dead 2. It’s another Star Wars themed location, Echo Base on Hoth. Placed during the invasion of the Empire and the Rebels evacuation. I think this is a perfect survival scenario. It fits the similar themes and action of classic last hold out stands such as the battle of the Alamo, Thermopylae, or another L4D2 favorite Helm’s Deep from Lord of the Rings. I hope to bring this battle to life… or dead, lol, and create a fun experience and another Star Wars fantasy. Some of you have already seen me posting pictures on social media such as facebook and twitter. I decided to create a topic on gamebanana and post pictures and updates here as well. Hope to talk to other mappers as I develop the experience.?

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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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    did a quick block in of a ice wall.


    Bananite
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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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     progress on a dev texturePLUS. then eventually put that shitty ass shit in game. 


      

    Bananite
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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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     had to fix the stupid ass convex default physics model. back in the engine.

     
    Bananite
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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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    I didn't want to do any "real work" so i just added a small 50 cal inside of a shit dev turret. lol. 


    Bananite
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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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    UV draft. better than grey. loaded into the engine. just wanted to see it in engine.   

         
    Bananite
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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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    I tried sculpting a rock? 


    Bananite
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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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    not much, but threw some weapons and med kits in the spawn area to make it easier to pick whatever weapon you want to playtest with.  


    Bananite
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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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    getting a custom model into the engine is a lot easier than I anticipated... although it may just be my 10 years of experience in similar areas at this point. lol, well. now i know I can import custom models. and i have a pretty generic idea of scale from maya to blender to source. 

     
    Bananite
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    Nicky_Da_B Joined 3y ago
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    imported a custom model and scale references in maya

     
    Bananite
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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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    testing the fun... 

       
    Bananite
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Nicky_Da_B
Nicky_Da_B Joined 3y ago
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Nicky_Da_B Joined 3y ago
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