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Enhanced Steam Release Content

A Work In Progress for Obsidian Conflict

Progress Report

In Development - 92% finished

Updates

2020-08-31 2mo
  • Addition Added category field to all players for future-proofing
  • Addition Added Magnusson eyes
  • BugFix Fixed multiple eye materials
  • BugFix Fixed several models using old materials/paths
  • BugFix Fixed several HECU text files
  • BugFix Fixed several clipping errors with female glasses
  • Optimization Updated female glasses models to use new materials/UVs
  • Removal Reverted GMan eye materials until HDR materials can be converted/sourced
  • Removal Removed unused Alyx materials
  • Removal Removed several unused/unneeded files
  • Removal Removed NPC Mossman for now
2020-04-27 6mo Addition5 Adjustment 2020-04-03 7mo Refactor Addition9 Optimization Improvement Removal Adjustment 2020-03-09 7mo Addition4 Refactor Removal2 BugFix Combine Soldier Early Art Pass 9mo Addition18 Optimization BugFix2 Adjustment2 Removal Suggestion3

Improve the Old

I'm one of the content creators working on the Steam release of Obsidian Conflict.

I'm working on upgrading our existing player models for the Steam release.

The need a bit of TLC to be in-line with our current plans, so I'm upgrading our models to be a bit better.

Todos

RNG NPC facemaps DoD:S Players Low Priority CS:S Players Low Priority Citizen/HECU: Medic Armbands HECU: Helmet Strap JBs Low Priority
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  • So is this content going to be in obsidian conflict steam officially by default when it on steam comes out?
    • Correct x 1
    Bananite
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  • Lambda logo avatar
    Lambda logo Joined 1y ago
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    6mo
    Alyx looks like a British soldier from the first world war (because of the helmet)
    Rebel
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    Maestra_Fenix Joined 11y ago
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    7mo 7mo
    ( You said you wanted any future reports on here rather than in private on Discord, so I'll proceed ):

    While I haven't fully analyzed all the files yet, I have found some issues that has to be fixed / changed:

    • The HGrunts "facewear" bodygroup has been reverted with the last update, so again the Cigar and Glasses are in the wrong order.

    • The Combine bodygroups: While is true that players can choose if using the normal legs or the long boots (  elites ), the torso is almost ( if not 100% ) the same, and since it seems you are going to make possible to select the small or big "neck armor", we could pretty much use a single model.

      But what I don't understand is why you have different bodygroups with each skin ( which defeats the purpose ).

    • The leak camos are indeed, done with the leak textures, so these must go / replaced with other skins ( also an unused leak texture present at the files for no reason ).

    • Bloocobalt retextures makes them too dark and TBH I don't like them, so stick to the default skins.

    • Since the elite doesn't have skins, I did two new ones inspired on the 2002 and 2003 aspects, done with LT_Commander RTB camo as base.

      Maybe I'll do more textures if you choose to do not add The_Funktasm's RTB skins, which as I told you they are still looking great ( pics are from 2008 HL2, with nowadays VMT and $selfilium they are good ) and he allowed their use and distribution, only needs an alpha layer so their lenses can glow in the dark.

    • The Combine playermodel still gives errors with the bones when using the player animations, you maybe want to use our original OC Combine Soldier as base ( I checked both your finished files and the source ones at the repo ).

    Very likely there are more to check, but that's all what I had time to research.
    Just another veteran modder
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    Kapitan Grigoriy Joined 3y ago
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    1y
    Nice, but what even is this 'Obsidian Conflict' game?
    I'm going to B-hop my way out
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Improvement guy
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Remastered Alyx

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