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A new cinematic video showcasing some of the many features that had been added since the last update of this WiP page. Features like new damage trauma effect, new bloodscreen, grenade physics, and new battlefield sound design to name a few.
The second video showcases HellStrike's dodge, sprint, lean and prone mechanics in plain detail.
Hellstrike is a multiplayer mod in which players can take different roles to play as a team: * Additional weapons and attachments which are functional and useful * Different player classes, each with unique abilities * New weapon and character models and animations * New sounds adding to the immersion like player reactions, bullet whizzes, etc. * New movement abilities like sprinting, aiming, proning and leaning * New gamemodes (planned) * Unlike other CS overhaul mods this one is not laggy.
We are not only looking for mappers but we also welcome everyone who wants to help with sprites, player models and sounds. If you're one of them, please contact hellmonja or leave a message under this WIP.
Our team consists of: hellmonja -project director, lead programmer and final compile Romeo(L) - model and animation port and edits, master compiler Bobito Pawner - models and animations DVDS - level designer papaschlange - sprites, sounds, game testing Night Wolf - gamemode concept, game testing
- Using 2 collimator sights (EoTech and Aimpoint) looks strange. Replace second one to ACOG type sight. - Wrong shell extraction on AUG. - Smooth run animations. - If aim animation have 3-4 keyframes - better speed up, or re-do with smooth movements. - Reduce ricochet chance from 100% to 20-30%
By the way - I want to ask: if you play with favourite weapon most of the time, can you save a chosen attachments combination?
To buy the weapon quickly at the start, as I guess now it would take much more time as you need not only to buy pistol and main weapon, but a set of attachments to them + body armor and grenades, e.t.c.