Single brush vent face is now a proper brush vent face
Disconnect Top Train freight to B crate *5
1 - Just trying to follow closely to the original Train, but with different sound. 2 - Not sure why this sound failed to trigger, may need to redo it. 3 - CZ has a diffuse light, so if you loaded Train CZ from a different map, some of the models (even the player) will have the previous map lighting. 4 - Bot is always stuck with the original ladder, it's overhaul. 5 - This cause the bot not to jump to platform and go to crates, instead, they take the ladder, up to the train freight, and jump onto the crates.
Trigger Once to Trigger Multiple at A short
Bot Navigation *1
Some of the textures with 1x1 scale is now 0.5x0.5 scale
Stretch certain brushes *2
Sky optimisation *2
1 - Just the office part, since there's no circular table. 2 - Stretch certain brushes to the perimeter skybox, and then, I basically create another sky brush and overlaps it. That and, I also find other unfilled areas and filled with sky brush.
This really just a minor update.
A CZ inspired Train
I just realised that there's no CZ version of Train, after watching 3kliksphilip's de_train changes.
There are a lot of upgrades over the OG Train, like better texture scale, better texture choices, better brush detail, etc. Just take a look at the WIP gallery.
This took me five weeks, because the map was created from scratched, and had to make several adjustments to existing parts of the map, like working on Bomb Site A, I had to rework some parts of Bomb Site B and CT Spawn, etc.
Of course, I had to ensure that the brushes are not put together in a sensible manner, which furthered delay the development of the map.
I was also stuck at the ladder drop and the T-office part of the map.
1. CZ decal 2. OG Bob Dog 3. CZ Ritual Standard 4. CZ Fastline 5. CZ Militia 6. Half Life 7. CZ Office