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Heavy & Sniper changes

A Work In Progress for Team Fortress 2

Progress Report

Completed

Updates

Sniper Redone 1y
  • Overhaul Sniper redone with LODs. Due to the complexity of the work, I've only done the reference and LODs 1-3, using LOD 1 as the shadow LOD.
White smears removed. 1y Tweak
https://gamebanana.com/skins/169550


https://gamebanana.com/skins/169636

Todos

Modify cosmetics to fit better with the new models, where appropriate and meaningful. Low Priority
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  • zoitd avatar
    zoitd Joined 1y ago
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    1y
    where is the download?

    • Agree x 1
    Bananite
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  • [N-Cognito] avatar
    [N-Cognito] username pic Joined 8y ago
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    1y
    The white smears are probably from missing sharps. Since the angle so extreme the game is trying to smoothly shade it
    Who even finishes mods, right?
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    Thunderkeil username pic Joined 7y ago
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    1y
    I'm guessing the white part on sniper is because you removed his watch, but what's changed about heavy's arms?

    Tbh I'm not really sure what the idea here is other than removing some mesh that arguably should have been updated to be bodygrouped
    I mean, you can't add any new bodygroups right? So is it just that you think it looks better without those details or are you gonna tie them to existing ones? (i don't think heavy has any(?))
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    newguy111 Joined 3y ago
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    1y
    I had that white smear problem before. You need to import both heavy_morph_low and the flex .vta file, export them, rename the vta file to heavy_01.vta and replace the existing one.
    Also the snipping tool exist, you don't really need to take the entire desktop screenshot.
    Ay maek mauds avatar
    Mantra
    Ay maek mauds
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    ScoutThe Joined 5y ago
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    1y
    Fix the fire texture that can slighty be seen
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Details

Development State
Completed
Completion
100%

Attributes

Software Used
Blender
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    Featured on Apr 4 2019
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