Redstone Ridge

A Work In Progress for Team Fortress 2

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Progress Report

In Development - 80% finished

Updates

WiPParentSubmitterStats
  • Addition Added med/ammo packs on the top floor of the left building and a balcony to make that area more useful
  • Adjustment Changed and/or moved several props and overlays to better represent the theme of the map
  • Adjustment Changed the texture of the wall in front of spawn
  • Improvement A few buildings now use a slightly different wood texture for additional variety
  • Improvement Continued art pass process
  • Improvement Initiated optimization process
Beta 3 2d
  • Addition Added more props to the skybox
  • Addition Added more props and overlays around the playable area
  • Addition Added power lines and a railroad track outside the playable area
  • Addition Added a few lamp posts in the shaded area at the front lines
  • Addition Added point_spotlight entities
  • Addition Added env_sun
  • Improvement Slightly altered one of the fences at the front lines, enabling Scout to reach the catwalk much more easily
  • BugFix Fixed tanks playing the sound clip for breaking a wooden barrier when it's already broken
  • BugFix Corrected angles for shadow_control
Beta 2 7d
Redstone Ridge is an MvM map under development for Madness vs Machines.

Currently features:
  • 4 bomb paths
  • 2 tank paths
  • 4 unique bot spawn areas
  • Front upgrade station

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Credits

Creator
ShadowBolt avatar
ShadowBolt username pic Joined 5y ago
Offline
Mapper

Submitter

ShadowBolt avatar
ShadowBolt username pic Joined 5y ago
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ShadowBolt

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Details

Development State
In Development
Completion
80%

Attributes

Genre
Mapping
Software Used

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