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Quake 3 MK pack

A Work In Progress for Quake III: Arena

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Progress Report

In Development - 70% finished

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Version 0.3.1 9mo
  • BugFix Resolved issues with bot routing on Q3MK3
Version 0.3 9mo Addition
Hey everyone! I've been off Gamebanana for many many years and I figured I'd just come back and show a few things I've made in my very little downtime I've had between when I have to pretend to be an adult and being a ball of anxiety while I force myself to go to social engagements. I mean what? Hi, where was I? Right. A quick work in progress showcase

This is a pack of maps I am working on for Quake 3 with their layouts rooted in Mario Kart maps but adapted to work well as Quake 3 maps (along with adopting aesthetics) For example I made Blockfort using the gothic chamber texture set from Q3DM1. The main point was to adapt levels made for one type of game and make it not only work, but also feel like it belongs in another.

The first one is the Brick Citadel (design inspired by Blockfort from MarioKart 64). An open air map ideal for 2-4 players featuring the plasmagun, rocket launcher, and shotgun (aka the mainstays of Quake 3). In the middle the Quad damage appears from time to time



The second is Switchback (design inspired by Doubledeck from MarioKart 64) which is a more clausterphobic deathmatch level made for 2-4 players featuring the shotgun, lightning gun, and grenade launcher. Invisibility power-up will appear in this level



The third is Hell's Underpass (Design originally based on Urchin Underpass, but I kinda ran with it and took a lot of artistic liberty). Made for 3-6 players. Features Shotgun, Plasmagun, Rocket Launcher, and Railgun. Regeneration and Quad Damage show up in this level.



The fourth is in the planning phases, but all will eventually be revealed.

So when will this project be finished? Who knows, I just wanted to post something to show that I'm still alive and well.

Todos

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check_box_outline_blank Optimize bot routes access_time May 18 2019 check_box_outline_blank Nightmare Kingdom High Priority data_usage 1% access_time Apr 22 2019
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  • 1v4n94 avatar
    1v4n94 Joined 6y ago
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    I've seen the first map before, and I remember it from possibly LvLWorld or some other mapping site.

    I love this project! Keep up the good work, and I hope you can have some fun developing and improving the maps :)

    Thanks!
    Be water, my friend.
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  • Liko avatar
    Liko username pic Joined 13y ago
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    access_time 9mo edit 9mo
    I got a start on them sometime in July of last year and spent a couple hours a week working on them up until September. I intend to return to working on them this week (partly why I posted this WiP). I realize that there's no game deader than Quake 3, but I figure working on levels like this is somewhat on par with folks who make games for the NES: Just to do it for fun and good portfolio work.
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    Mantra
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    YellowJello username pic Joined 15y ago
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    :O

    These look fun, how long have you been working on them?
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    Mantra
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Liko
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Liko avatar
Liko username pic Joined 13y ago
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13,629 points Ranked 424th
16 medals 1 legendary 2 rare
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