Assault Omega Global Offensive

A Work In Progress for Counter-Strike: Global Offensive

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Progress Report

Completed

Updates

WiPParentSubmitterStats
  • Optimization Performance optimisation
  • Addition Add more props
100% Complete 6d
  • Addition Add more light props
  • Addition Add a grenade clip floor
  • Tweak Reduce light entities illumination
  • Tweak Switch few more light entities to light spot entities
  • BugFix Add the light entities to the tunnel *1
  • BugFix Moved the location of the red blub prop *2

1 - Switch to light spot, and the tunnel was too dark, had to add light entities, but with lowered illumination.

2 - It was blocking the roof's entrance, the rest via office are fine.

Others:

No idea why there's STILL NO OVERVIEW MAKER. I tried making the overview using tutorials, but ended up with a green filled map.

90% RC 11d

From 2D to 3D Global Elite

This is a Global Offensive port of the Source port, which is a port of the Condition Zero, which is a port of the Original.

I should have made the map for CSGO, it has better textures than CSS, way better than CZ and the OG.

Though, GO has missing models, and textures, requires significant replacements.
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Submitter

Alfa1337 avatar
Alfa1337 Joined 12y ago
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Details

Development State
Completed
Completion
100%

Attributes

Genre
Mapping
Software Used
Hammer

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  • 4 Posts
  • 29dSubmitted
  • 6dModified
  • 6dUpdated

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