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A Work In Progress for Counter-Strike: Condition Zero

Progress Report

In Development - 90% finished
Otaku (Temprorary name maybe, gotta change)

This WIP is for a map I'm been working on for a while for Condition Zero.

It's based on the mission Hankagai, and you can see that some geometry is nearly verbatim to the original.

(I'll like to thank Gearbox software and Ritual Entertainment for this)

The map is based in Tokyo. Some explict A/O conent gonna show up in the map, (Trust me, you don't wanna know)

The map is separated into two different files, due to me more comfortable with working larger grids, I failed

to scale the map correctly to the size it should have been, but I'll do that later. Textures are again being

borrowed by Gearbox and Ritual. The only real problem that vexes me is that I can't decide the scenario.

Map feels too small to be a bomb defusal, but on the other hand, some areas of the map are where hostages may 

struggle to move. I've kinda decided on the Bomb Defusal (Don't forget to suggest me though) 

If anyone wanna throw in a hand and help out, I'll be really thankful. The map is almost complete and just needs

a little, (okay, alot) polishing to make it look like it's in a city and not in some lego thing maybe.

Give your feedback, I'd really appreciate to find out some mistakes or some stuff that I should do.

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Development State
In Development


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