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Assault Omega Source

A Work In Progress for Counter-Strike: Source

Progress Report



Post Release (PR) - 1.1 11mo
  • Addition World overlays
  • Addition Light rays
  • Addition Glow Sprites
  • Overhaul Back door brush
  • Overhaul End pavement *1
  • Adjustment Aligned the pavement textures
  • Optimization Heavy performance optimisation with VIS normal
  • BugFix Air vent wind vent no longer break delay *2
1 - Now it's smoother
2 - Removed trigger in/output, now it's using parent
100% Official Release 1y BugFix2 Official RC 1y Tweak 90% Cube Maps! 1y Feature BugFix2 Cubemaps On The Go! 1y Feature2

From 2D to 3D Source

This is a Source port of the Condition Zero WIP. It is based off the CZ version, and not the original WIP.

I should have made the map for CSS, it has way better textures than the CZ and the OG. Not only that, the Hammer Editor Source is easier than Hammer Editor GoldSrc.

Requires significant changes to the breakables and pushables.
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Alfa1337 avatar
Alfa1337 Joined 13y ago
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