Nostalgic Uniformity 2018

A Work In Progress for Team Fortress 2

Progress Report

In Development - 70% finished

Updates

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  • Improvement Scout Albedo: Hand Wraps Color Change.
  • Improvement Scout FP: Hand Wraps Color Change.
  • Addition Scout FP: Alpha Channel Created.

NullPointerException suggested the Hand wraps for the scout have a dark red so I took that and rolled with it and then also applied it to BLU scout using the color pallete. 

Scout v2 2d
  • Improvement Engineer FP: Recompiled for 10 skin format.
  • Improvement Soldier FP: Recompiled for 10 skin format.

Engineer FP model now has proper texture families.

$texturegroup "skinfamilies"
{
	{ "engineer_red"  "engineer_handR_red"  "engineer_mech_hand"      }
	{ "engineer_blue" "engineer_handR_blue" "engineer_mech_hand_blue" }
	{ "engineer_red"  "engineer_handR_red"  "engineer_mech_hand"      }
	{ "engineer_blue" "engineer_handR_blue" "engineer_mech_hand_blue" }
	{ "engineer_red"  "engineer_handR_red"  "engineer_mech_hand"      }
	{ "engineer_blue" "engineer_handR_blue" "engineer_mech_hand_blue" }
	{ "engineer_red"  "engineer_handR_red"  "engineer_mech_hand"      }
	{ "engineer_blue" "engineer_handR_blue" "engineer_mech_hand_blue" }
	{ "engineer_red"  "engineer_handR_red"  "engineer_mech_hand"      }
	{ "engineer_blue" "engineer_handR_blue" "engineer_mech_hand_blue" }
}
Soldier FP model now has proper texture families.
$texturegroup "skinfamilies"
{
	{ "sleeve_red_diffuse"  }
	{ "sleeve_blue_diffuse" }
	{ "sleeve_red_diffuse"  }
	{ "sleeve_blue_diffuse" }
	{ "sleeve_red_diffuse"  }
	{ "sleeve_blue_diffuse" }
	{ "sleeve_red_diffuse"  }
	{ "sleeve_blue_diffuse" }
	{ "sleeve_red_diffuse"  }
	{ "sleeve_blue_diffuse" }
}

Australium FP Compatibility 2d
All 9 classes in the Beta Engineer and Soldier color scheme & style.


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Todos

Create Individual Team/Class Packages. Create Optional Red Color Palette (Red instead of Brown) Fix FP arm textures from pre-Color Palette v2
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  • This actually looks pretty damn awesome, really like how the classes turn out, im going to use this OwO
    Bananite
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    2d 2d
    Not bad at all, hey it's almost as if Red scout has leather handwraps (interpretation is always a double-edged sword) or that he...

    Whatever, if this supports the dead of night then you'll make one hell of a happy frenchman (am really French, but l'espion n'est pas ma tasse de the) 
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    Mantra
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    2d
    Man since all the 9 classes are like finished that means...OH NO THE AMOUNT OF COSMETICS THAT NEEDS TO BE RECOLORED AND EVERYTHING THAT IS WILLING TO SACRIFICE THAT THIS DESERVES GAME AWARDS 2018 "Best Modder"
    Call Me Agent Not Lights
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  • Love the Soilder viewmodels. Engineer is the last class and the mod design will be finished but needs to fix some bugs right?
    I comment and mod lul
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    2d
    Absolute perfection
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  • Howe avatar
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    If I wasn't sold before, I definitely am sold now with the new colour palette, it looks much better than the previous version (at least in my opinion!)
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    This looks downright amazing, and definitely satisfies my sweet tooth for beta skins! 
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    Mantra
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    4d 4d
    The Australium too really clashes with everything else on the demoman, maybe replace it with Hawkshadow741's New Zelandium alternative instead.
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    4d
    This gets me excited the progress keeps going on.

    The Demoman faces says it all the more you update
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    I'm a tad bit dissapointed on how the scout turned out, but that Demoman, boy sure he looks one hell of a badass Black Scottish Cyclops
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Development State
In Development
Completion
70%

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