GENERAL STUFF:-The stage is made of 3 main Ground + 1 platform (highlighted in Black)
-There is Physical ceiling, so you can't count on your Usmash to kill your rival
-I displayed where the camera will look (in Red) and where is the death barrier (in Blue)
ANIMATED/MISC STUFF:-At some moments in game, there some part of wall in the background that will be sucked in the Real background (the vortex) and reveal it in the same time, there can be floating bricks at some moment but considering it's normal
-After a big part of the wall removed (like 90%), All the remaining wall brick will be removed plus the whole Ceilling, that will free the space to vertical kill and show up the vortex
-To finish, the vortex will grow to eat the level background, when grow complete, 8 minute has passed (at the end of a competitive ruleset)
-No reset of the stage to return to normal is planned
-No stage scroll is planned
-The vortex will eat the stage only, not the character
I'll post sometime some update about it for the stage model, but need to learn to import and make stage animation for the background and the ceiling, Maybe after making this complete, i'll do a legal/omega version.
By the way I actualy don't know what stage it will replace.