Brutal Half-Life Next Build View Model Updates

A Work In Progress for Brutal Half-Life

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Updates

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  • Improvement 80% dual silencing
  • Addition weapon MP40
Update 6 11d
  • Addition Added a video demonstration of the HEV pick/suit up anims.
Update 6 6mo

Brutal Half-Life Updates


Download Brutal Half-Life  (Current Beta 2)
Brutal Half-Life

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New Kick Animations


Beta 3 reload implementation and HEV pickup


This WiP will only show weapon updates such as weapon animations, weapon bugs and other weapon features.
  • Tenryuu avatar
    Tenryuu Joined 9y ago
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    9d
    Another MP-40 with dead bolt in shooting animations.
    hate me
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    Some of my unused 357 animations

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    7mo 7mo
    Watched the video and after it I want to say - I want the dual pistols animation with silencer on\off anims for USP. Can you make one with CSS hands? 

    Dual USP would've been awesome! 

    From my side - I can make simple animation with weapon being downed and then drown again with silencers on, but it isn't as funny, as the real animation of it as it was on video =)
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    That's so Brutal...
    • Agree x 1
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    7mo 7mo
    Its like the ultimate cross between what modern games have and LD halflife, its probably the best Half Life experience I've had. Cross between retro aesthetic and modern attention-to-detail coding.

    Word of advice though if I may be so bold to do so, on the hand models, especially the "labcoat" hands, I cannot tell you how much it bothers me how soooo many games ignore a crucial piece of hand anatomy. CS:S was one of the first games I've played that actually cared about this, but 

    For lack of a better term "Thumb flab"
    Personally I don't consider human thumbs to be fingers at all, as they have roots and muscles stemming all the way from the wrist and palm; as such should not be rigged as such. Seeing each model has a separate hand mesh I can only be sure it would be more tedious than difficult perhaps, if all that was changed was a small extrusion of skin to bridge the gap from wrist to thumb so it doesn't look like a noodle. Just a suggestion of course.
    I imagine a simple mesh edit of a few more vertexes/faces could solve the case. 

    • Agree x 1
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    I CAME
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    7mo
    Glad to see some updates!
    • Cheers x 1
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