Super Smash Bros. Ultimate is here.. sort of. This is a modpack I worked on for a few weeks (prior to this one ) but initially I only had planned on making a Character Select, a bit along the way though my friend (Vinnilicious#6517 on discord) had happened to be working on creating mockups of more Ultimate GUI and since then We have partnered up and have started work on a full fledged pack! With some released mods on the website (if any creators would like their mod removed upon release, just let me know). Not only will this be a GUI mod, but we are planning a gameplay overhaul with moveset edits and added mechanics from Ultimate for the pack as well and are aiming to make it as Ultimate accurate as we can. We only have 3 people that will be starting work on the moveset changes and are looking for anyone that would like to help with them, as well as stage modders, so if you are skilled in one or both of those areas, PM me on here or my discord (Ethan#0384). Lots is left to be done so don't expect a download to soon, though some UI may be released seperately. Now that that is out of the way, some of you will ask "How did you get extra characters!? Clone engine!??". No. No clone engine and they are not extra characters, they are costumes of regular characters but on their own slot. So while selecting Ridley's slot will give you Ridley, you will have the same moveset as charizard. Selecting Inkling or Wolf with give you the same moveset of Fox and so on. As more is added and changes are made I will update this page and add more pictures when necessary, for now, hope this is enough to build a little excitement. Update 0.2.1 Hotfix update log: - Fixed Inkling girl and Nana "enlarged" Csp's
- Added Chrom's voice
- Made Chrom's sword flare blue
- Lucina, Roy, and Chrom's dancing blade work and connect better, Marths is still iffy depending on the distance on the first hit
- New nameplates for the extra slots, much better matching the other characters
- Minor knockback edits
- Default rules set to 3 stock, 6 minutes, team attack on
Update 0.2 Log - Doc's New Down air - Pikachu's New Neutral air and Spike on Down air - Added Big Blue Stage - Link, Fox, Ike, Daisy, and most of Ganondorf's Alt costumes added (missing 1 or 2 of Ganons atm and Daisy's may crash) - Added Ryu Purple Alt - Global 3 frame Jumpsquat - Longer Smash attack charging - Jab lock limit changed to 2 - Rage changed to better match Ultimate - New music added for Menu and Stages - New Ike up air - Peach new Down tilt - Zelda side B no longer goes into freefall - Roy Down air Flame hitbox - New damage font - Updated Battle HUD - *Fix* doesnt give everyone dlc characters anymore - New ledge trump angle (accurate to Ultimate) - Ultimate Esque Balloon Knockback - A New Challenger Approaches! Chrom is the first Echo fighter available (in beta)
Sir, I'd like to inform you that the Pichu skin is just a Pikachu with only one mouth texture. Every other mouth expression makes Pikachu see-through. Just thought I'd let you know in case you didn't :0 (I love this mod btw)
Oh, and why does the Train stage kill you instantly when you touch the front of the train? I used to stand there and camp on 3DS when I played Casual stages and when I blew up, I wasn't happy..
I was wondering what was the folder directory for the Ulimate Style battle portrait background? Not the chr_00, I'm talking about about the background diamond of the portrait? I want to see how you did that.
This looks amazing! But I have to ask, how did you get the ice climbers AND Dr Mario if you did the costume thing. Are ice climbers ported over one of the fighting mii's and put on the CSS as Fighting Mii Slots?