the mods of the 2006 beta weapons are very old and so I would like to fix them so that they are compatible with the war paints but without using animations so there are no problems with the updates and the biggest example is the dynamite of the demo
because when you put a spinning animation it would look bad with the others sticky bomb launcher (by changing v_models and w_models to c_models) or the nail gun with other pistols
so I'd like you to give me ideas on how to make weapons look good without the need for animations
los mods de las armas de la beta del 2006 son muy viejos y asi que me gustaria repararlos para que sean compatibles con las war paints pero sin usar animaciones para que no haya problemas con las actualizaciones y el mayor ejemplo es la dinamita del demo porque al poner una animacion girando se veria mal con los otros lanza bombas lapa (por el cambio de v_models y w_models a c_models) o la nail gun con otras pistolas asi que me gustaria que me den ideas de como hacer que las armas se vean bien sin necesidad de animaciones
I'll try to update the VMTs of my other beta weapons. I can't do the RPG, and the Overhealer :/ They use both textures of v_model and w_model Here's what I'm sure that'll work: Nail Gun (Tested for WillWow's textures) Tranquilizer Gun (Same UV mapping but different vmt) Dynamite Pack (Same UV mapping but different vmt)
I'll update these when I'm done fixing my unlockable pistols for my Nail Gun mod
So, I guess these will be the working ones from my mod section
Well, well, well. I have a few complaints. Yes, i did put a "holy shit" comment. Now, i do not mean anything bad about this mod so please do not take this as hate. But then again, none of these weapons will be good without animations. On 2 skins, "Skin Compatible Rocket Launcher" and "Skin Compatible Nailgun" has no animations. For that nail gun mod, it adds an extra clip. So scout takes out the 2nd clip, instead of the actual clip. Now for the rocket launcher, The Reloading makes no fucking sense. Soldier pushes in the rocket, but his hand goes through the actual rocket on the front of the launcher. Now what i think you did for the nailgun & RL, is you took those 2 mods and updated it for this. You might of made the tranq gun by yourself, but then again, still no animations.