1. Descriptionkoth_tools_a6. Weird developer-esque maps like koth_skybox are a popular trend in Team Fortress 2 mapping, so this is my take on the whole affair. KOTH Tools uses modified versions of tool textures which enable the "triggers" and "clips" to be visible within Team Fortress 2. This is done by layering the non-functional edit of a tool texture as a func_brush on top of the regular texture, with the exception of Nodraw, which is a simple solid of its own. The skybox is custom but is comprised entirely of the skybox tool texture repeated multiple times. The map uses custom developer textures by nyronic.
2. Developer NoticeIn order to properly test and build upon later versions of the map, VIDE is required to decompile assets used in the map file, and also to compile these same assets into new map files. Note the following:
- VIDE does not automatically package non-referential items such as the obj_icons. These will need to be added manually.
- To add an item manually, click Cancel when VIDE tries to suggest a default location for the file, and remove all text up to and including "tf".