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WIP map: KOTH Tools

A Work In Progress for Team Fortress 2

Progress Report

In Development - 30% finished

Updates

Alpha 6 (koth_tools_a6)
  • Addition Added height variation to capture point area and altered obstacles to match.
  • Adjustment Fixed resupply in BLU spawn not working.
  • Adjustment Increased transparency of fake triggers.
  • Adjustment Fixed a random gap inbetween a ramp and a platform.
  • Adjustment Increased size of capture zone.
  • Adjustment Fixed upper area doors allowing players to get through from the unintended side.
  • Adjustment Changed lighting to light entities to produce brighter and more natural shadows.
  • Adjustment Minor changes to health and ammo pickups.
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3mo
Alpha 5 (koth_tools_a5)
  • Adjustment Spawn areas resized greatly and obstacles added.
  • Adjustment All clipping issues fixed and all ramps turned into staircases with fake playerclipping.
  • Adjustment Fixed visibility issue where it was possible to see the leak from the spawn areas.
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
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2,816 points Ranked 1778th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
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jack5gamebanana
3mo

1. Description

koth_tools_a6. Weird developer-esque maps like koth_skybox are a popular trend in Team Fortress 2 mapping, so this is my take on the whole affair. KOTH Tools uses modified versions of tool textures which enable the "triggers" and "clips" to be visible within Team Fortress 2. This is done by layering the non-functional edit of a tool texture as a func_brush on top of the regular texture, with the exception of Nodraw, which is a simple solid of its own. The skybox is custom but is comprised entirely of the skybox tool texture repeated multiple times. The map uses custom developer textures by nyronic.

2. Developer Notice

In order to properly test and build upon later versions of the map, VIDE is required to decompile assets used in the map file, and also to compile these same assets into new map files. Note the following:
  • VIDE does not automatically package non-referential items such as the obj_icons. These will need to be added manually.
  • To add an item manually, click Cancel when VIDE tries to suggest a default location for the file, and remove all text up to and including "tf".

Files

Todos

Add music and timing to leak minigame
Add early error prop and missing texture minigame
Redesign hallways (found by HQDefault)
Give Scouts the ability to double jump to side of upper area from below (found by norfolk terrier)

Posts

  • 3mo
    ficool2 avatar
    ficool2 username pic Joined 3y ago
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    • 10 submissions featured Medal icon
    • Reached 50 subscribers Medal icon
    Eh, it doesn't really work even if its a joke
    • Disagree x 1
    Source Engine Addict

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Credits

Key Authors
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager PRTL Manager
Offline
2,816 points Ranked 1778th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
Map developer

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager PRTL Manager
DEAD
2,816 points Ranked 1778th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon

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jack5gamebanana
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Category

Details

Development State
In Development
Completion
30%
Access
Public

Attributes

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Stats

  • 59 Downloads
  • 606 Views
  • 4 Posts
  • 3mo Submitted
  • 2mo Modified
  • 3mo Updated

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