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WIP map: KOTH Tools

A Work In Progress for Team Fortress 2

Progress Report

In Development - 30% finished

Updates

Alpha 5 (koth_tools_a5)
  • Adjustment Spawn areas resized greatly and obstacles added.
  • Adjustment All clipping issues fixed and all ramps turned into staircases with fake playerclipping.
  • Adjustment Fixed visibility issue where it was possible to see the leak from the spawn areas.
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NPMO Manager ARMAD Manager osul Manager SMBX Manager
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2d
Alpha 4 (koth_tools_a4)
  • Addition Added early leak minigame that happens for 6 seconds after a capture and at the end of a round.
  • Addition Added health and ammo pickups and more obstacles.
  • Adjustment Normal developer textures replaced with brighter versions by nyronic.
  • Adjustment Overhauled fake playerclipping.
  • Adjustment Spawn area exterior and capture point hallways shifted slightly.
  • Adjustment Adjusted triggers for upper area doorways.
  • Adjustment Reduced number of entities in map.
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
2,133 points Ranked 2321st
21 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
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jack5gamebanana
5d

1. Description

koth_tools_a5. Weird developer-esque maps like koth_skybox are a popular trend in Team Fortress 2 mapping, so this is my take on the whole affair. KOTH Tools uses modified versions of tool textures which enable the "triggers" and "clips" to be visible within Team Fortress 2. This is done by layering the non-functional edit of a tool texture as a func_brush on top of the regular texture, with the exception of Nodraw, which is a simple solid of its own. The skybox is custom but is comprised entirely of the skybox tool texture repeated multiple times. The map uses custom developer textures by nyronic.

2. Developer Notice

In order to properly test and build upon later versions of the map, VIDE is required to decompile assets used in the map file, and also to compile these same assets into new map files. Note the following:
  • VIDE does not automatically package non-referential items such as the obj_icons. These will need to be added manually.
  • To add an item manually, click Cancel when VIDE tries to suggest a default location for the file, and remove all text up to and including "tf".
Promotional Content

Files

Todos

Add music and timing to leak minigame
Add early error prop and missing texture minigame
Give visual indication that upper area can't be entered (found by norfolk terrier and geegor102)
Give capture point more size (found by youporkchop5)
Add height variation at mid (found by HQDefault)
Redesign hallways (found by HQDefault)
Work out how to fix lighting making nodraw look green (found by HQDefault)
Give Scouts the ability to double jump to side of upper area from below (found by norfolk terrier)
Teams hard to distinguish in hallways (found by Knusperfrosch)

Posts

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Credits

Key Authors
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
2,133 points Ranked 2321st
21 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
Map developer

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
2,133 points Ranked 2321st
21 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon

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jack5gamebanana
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Category

Details

Development State
In Development
Completion
30%
Access
Public

Attributes

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Stats

  • 15 Downloads
  • 279 Views
  • 4 Posts
  • 8d Submitted
  • 2d Modified
  • 2d Updated

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