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Battle royale mode

A Work In Progress for Team Fortress 2 Classic

Progress Report

In Development - 20% finished
Recreating the currently popular Battle Royalle gamemode.

Aiming for a more Fast paced CQC experience, because i personaly enjoy that more and because im just 1 guy and making a huge map would take way too much time

Map Logic (how the actual gamemode works) is done.



Intended file size for beta (only roads shown here)

Promotional Content

Todos

Basic Layout
Details and Props
The Inside area Of houses
Weater effect and ambience
Custom weapons

Posts

  • 1moEdited 1mo
    Thunderkeil avatar
    Thunderkeil Joined 4y ago
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    IMO the ability to choose your ""spawn"" location seems integral to the BR formula, so I'd want to make sure that's set up if I were you, not hard at all.

    Are you sure you want to go with an outdoor setting?
    Since you express a desire to focus on CQB it seems like an odd choice, perhaps only made as such because your source material dictates it.

    As for the map size itself.. Sure, you could scale it down to as small as you see fit, but doesn't that very much undermine the concept you're working towards? At that point it's just deathmatch without respawns.

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KaidemonLP avatar
KaidemonLP username pic Joined 2y ago
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Map, Map Logic, Certain Weapon fixes

Submitter

KaidemonLP avatar
KaidemonLP username pic Joined 2y ago
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Category

Details

Development State
In Development
Completion
20%
Access
Public

Attributes

Software Used
Hammer
Genre
Mapping

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Stats

  • 0 Downloads
  • 493 Views
  • 4 Posts
  • 1mo Submitted
  • 18d Modified

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