GameBanana shows no ads to members. Sign up now!
Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Battle royale mode

A Work In Progress for Team Fortress 2 Classic

Progress Report

Discontinued at 20% completion

Updates

Working on it again 2y
  • Addition Added 3 more houses
On hold because i want to focus on more important or smaller projects first.
Recreating the currently popular Battle Royalle gamemode.

30th September Edit: While the project is still on hold i wanted to post a Idea overhaul: 
You no longer get sleepgased and then get put into the world in a some random crate.
You start in a room with different people (waiting for players).
Hearing a radiomessage that says that there is a helicopter coming to rescue residents of this City from the Intense Snowstorm, but it can only carry 4 people.
Once there are enough players or the time runs out, the doors open.
You all pour out of the building and have a 1 minute setup where noone can hurt anyone.
Once the setup is over you all put on your masks and the battle begins.
The Helicopter drops in the middle of the circle and stays on the ground for 1 minute if a player is in it.

Aiming for a more Fast paced CQC experience, because i personaly enjoy that more and because im just 1 guy and making a huge map would take way too much time.

Map Logic (how the actual gamemode works) is done.



Intended file size for beta (only roads shown here)

Todos

Custom weapons Low Priority Weater effect and ambience 44% Low Priority The Inside area Of houses Details and Props Low Priority Basic Layout 46% High Priority
Sign up to access this!
  • KaydemonLP avatar
    KaydemonLP Joined 4y ago
    OF Manager
    Offline
    14,178 points Ranked 427th
    22 medals 2 legendary 4 rare
    • 2017 Top Contributor Medal icon
    • 30 submissions featured Medal icon
    • 10 submissions featured Medal icon
    • Returned 1000 times Medal icon
    • Reached 50 subscribers Medal icon
    • Achieved Game Manager clearance Medal icon
    access_time 7mo
    Who thought this was a good idea
    The Forest Queen avatar
    Mantra
    The Forest Queen
    URL to post:
  • access_time 2y
    Im wondering, what is that circular shape connected by what seems to be a slanted sky platform.

    and that huge mess of walls in that grouping there.
    Bananite
    URL to post:
  • Menoly45 avatar
    Menoly45 Joined 2y ago
    Offline
    access_time 2y
    Ok,
    1 are you still working on this?
    Please by god do.
    2 It may be a while because it is a big map but make the doors open one way so players dont get killed by being trapped by bullcrap doors.
    3 add a way to get hp back like a custom item that you use for Hp back.
    Bananite
    URL to post:
  • Thunderkeil avatar
    Thunderkeil username pic Joined 7y ago
    Offline
    14,473 points Ranked 414th
    31 medals 3 legendary 6 rare
    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    • Returned 5000 times Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2017 Medal icon
    • GameBanana’s Christmas Giveaway 2015 Day Three Winner! Medal icon
    • 8-14 Entries! GameBanana’s Christmas Giveaway 2015 Medal icon
    • Returned 1000 times Medal icon
    access_time 2y edit 2y
    IMO the ability to choose your ""spawn"" location seems integral to the BR formula, so I'd want to make sure that's set up if I were you, not hard at all.

    Are you sure you want to go with an outdoor setting?
    Since you express a desire to focus on CQB it seems like an odd choice, perhaps only made as such because your source material dictates it.

    As for the map size itself.. Sure, you could scale it down to as small as you see fit, but doesn't that very much undermine the concept you're working towards? At that point it's just deathmatch without respawns.
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
KaydemonLP
KaydemonLP Joined 4y ago
OF Manager
Offline
14,178 points Ranked 427th
22 medals 2 legendary 4 rare
  • 2017 Top Contributor Medal icon
  • 30 submissions featured Medal icon
  • 10 submissions featured Medal icon
  • Returned 1000 times Medal icon
  • Reached 50 subscribers Medal icon
  • Achieved Game Manager clearance Medal icon
Map, Map Logic, Certain Weapon fixes

Submitter

KaydemonLP avatar
KaydemonLP Joined 4y ago
OF Manager
Offline
14,178 points Ranked 427th
22 medals 2 legendary 4 rare
  • 2017 Top Contributor Medal icon
  • 30 submissions featured Medal icon
  • 10 submissions featured Medal icon
  • Returned 1000 times Medal icon
  • Reached 50 subscribers Medal icon
  • Achieved Game Manager clearance Medal icon
KaydemonLP
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Details

Development State
Discontinued
Completion
20%

Attributes

Genre
Mapping
Software Used
Hammer

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 1
  • 7.5k
  • 18
  • 2y
  • 4mo
  • 2y

More from Submitter

More General WiPs