Battle royale mode

A Work In Progress for Team Fortress 2 Classic

Progress Report

On Hold at 20% completion

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WiPParentSubmitterStats
  • Addition Added 3 more houses
Working on it again 7mo
On hold because i want to focus on more important or smaller projects first.
Recreating the currently popular Battle Royalle gamemode.

30th September Edit: While the project is still on hold i wanted to post a Idea overhaul: 
You no longer get sleepgased and then get put into the world in a some random crate.
You start in a room with different people (waiting for players).
Hearing a radiomessage that says that there is a helicopter coming to rescue residents of this City from the Intense Snowstorm, but it can only carry 4 people.
Once there are enough players or the time runs out, the doors open.
You all pour out of the building and have a 1 minute setup where noone can hurt anyone.
Once the setup is over you all put on your masks and the battle begins.
The Helicopter drops in the middle of the circle and stays on the ground for 1 minute if a player is in it.

Aiming for a more Fast paced CQC experience, because i personaly enjoy that more and because im just 1 guy and making a huge map would take way too much time.

Map Logic (how the actual gamemode works) is done.



Intended file size for beta (only roads shown here)

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Todos

Basic Layout Details and Props The Inside area Of houses Weater effect and ambience Custom weapons
  • Im wondering, what is that circular shape connected by what seems to be a slanted sky platform.

    and that huge mess of walls in that grouping there.
    Bananite
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  • Menoly45 avatar
    Menoly45 Joined 8mo ago
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    8mo
    Ok,
    1 are you still working on this?
    Please by god do.
    2 It may be a while because it is a big map but make the doors open one way so players dont get killed by being trapped by bullcrap doors.
    3 add a way to get hp back like a custom item that you use for Hp back.
    Bananite
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    Thunderkeil Joined 5y ago
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    9mo 9mo
    IMO the ability to choose your ""spawn"" location seems integral to the BR formula, so I'd want to make sure that's set up if I were you, not hard at all.

    Are you sure you want to go with an outdoor setting?
    Since you express a desire to focus on CQB it seems like an odd choice, perhaps only made as such because your source material dictates it.

    As for the map size itself.. Sure, you could scale it down to as small as you see fit, but doesn't that very much undermine the concept you're working towards? At that point it's just deathmatch without respawns.
    URL to post:

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KaidemonLP avatar
KaidemonLP username pic Joined 3y ago
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Map, Map Logic, Certain Weapon fixes

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KaidemonLP avatar
KaidemonLP username pic Joined 3y ago
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Development State
On Hold
Completion
20%

Attributes

Software Used
Hammer
Genre
Mapping

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