de_herrenberg - Navigation Mesh Fixing

A Work In Progress for Counter-Strike 1.6

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Version 0.3 - "nav_no_jump" Works Remaining
  • Addition Completed zone naming in the map.
  • Removal Removed buggy navigation paths almost from entire map in several positions.
  • Addition Almost done working with "nav_no_jump" in several paths position. 90%
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Version 0.2
  • Removal Removed floating navigation paths around T Spawn area.
  • Removal Removed buggy navigation paths around Ramp to Bombsite A
  • Addition Added zone names only 3/4 sections from the map
  • Addition Added "no_jump" paths only 1/2 sections from the map.
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de_herrenberg - NAVIGATION MESH FIXING

I'm not working/creating the map, I'm only editing the navigation mesh. There are so many floating navigation paths in this map that make bots stucked stupidly.

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  • andiargetlam avatar
    andiargetlam username pic Joined 1y ago
    Connecting.....
    Outlaws Flag Affiliation: Outlaws
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    andiargetlam
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    oh wow this is lookin' good!
    i suggest to make it as a Deathmatch map instead of defusal, so it's looks like a CT assaulting a Terror secret base...

    can you add something like a tripwire if it's possible? i really want a map with some traps like that on CS 1.6...
    i remember there's one trap like this on CZ Deleted Scenes...i wonder if it's possible on CS 1.6. once i've seen a mice trap that works on a de_rats map...
    • Agree x 1
    • Informative x 1
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    Mantra
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Complicated Inc. Flag Affiliation: Complicated Inc.
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Navigation Mesh Expert
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Helper in deleting "nav_crouch" paths
Original Authors
Le12ro
Level Designer, Custom Textures
Valve
Textures
Korrigiert von Marduk
Steeefan
Senti

Submitter

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Complicated Inc. Flag Affiliation: Complicated Inc.
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  • Submitted 20 Maps Medal icon
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  • Submitted 5 Maps Medal icon
  • Became a Studio Leader Medal icon
  • Thanked 5 submitters Medal icon
  • Submitted 1 Tool Medal icon

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Completed
Completion
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  • 0 Downloads
  • 708 Views
  • 3 Posts
  • 6mo Submitted
  • 6mo Modified
  • 6mo Updated

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