The Game Modding Community - Since 2001

gm_Arkham

A Work In Progress for Garry's Mod

Progress Report

Canceled at 20% completion

Welcome to the Madhouse

*Cue Main Theme of Batman: Arkham Asylum*

Oops I hit the brushlimit I should have used models oooops

One day I was messing with Texmod and thought "Woah, it would like be cool and stuff to recreate some of Intensive Treatment in a Source game." So then I took a bunch of textures and set out to recreate one of my favorite game rooms. It's sort of hard, apparently.

I'm aiming for about 40% - 50% accuracy. I've never done something like this before, and porting a map from Unreal with just primitives alone is daunting and sort of dumb. Hopefully I don't hit the brushlimit.
Promotional Content

Todos

Finish Downstairs area
Finish Upstairs area
Finish Ceiling area
Polish (Color correction, lighting)

Posts

None found

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Key Authors
SilverScrublord
SilverScrublord Joined 1y ago
Offline
521 points Ranked 8990th
Original Authors
Rocksteady Games

Submitter

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Details

Development State
Canceled
Completion
20%
Access
Public

Attributes

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

Stats

  • 0 Downloads
  • 476 Views
  • 0 Posts
  • 3mo Submitted
  • 3mo Modified

SEX! Ok, we got your attention. Mascot

GameBanana is one of the oldest mod sites on the net. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation - send modders points.
  • Post: Give modders your thoughts on their work.
  • Vote: Help your favorite modders win monthly awards.
  • Flag: Alert moderators and warn members of problems with mods.
  • Watch: Get notified when mods are updated.

Resistance is futile... Sign up now!

Already a Bananite? Login

bcp.crwdcntrl.net tracking pixel