Yup , Ikey Kong is coming back , fighting for his bananas !
It's the first time i try to make a custom model and i'm also working on the Brawl (aka original) version , but i prefer to focus on this one since it's easier to make and to understand how model , materials and textures editing work in general.
No idea about how much time i'll take though (at least not a month ), since i have to fix a big problem i keep having with textures. Otherwise the rigging is done , same for the basic model recolor ( to fit with ike's dark blue hair ).
Obviously it's not the final model , there are a lot of things i must do before ( such as moving/scaling the accessories to make them fit the model and fix headband's normals ) ¯\_(?)_/¯
UPDATE : Texture issue fixed ( thanks to TNN ) , globally improved the model , not that far to the final model \o/
UPDATE 2 : First, i want to apologize myself because of the delay. Much problems appeared both IRL and at the development and i wanted at least to release most of my WiPs that i was working on before Ikey Kong. Second, The model seems complete for me ( recolors, rigging, Short/Long Cape versions, metal model, In-Game tests ) even if i didn't add the SWG Bones ( to be more precise, i encounter problems with the SWG Bones and i don't want to delay again the release because of that ). Except this, there are 2 things i can do : the render CSP and maybe adjustments on the model. Since i'm really bad at rendering, it's possible that i take much time to finish the CSPs. If someone has time and feels fine to make them, i can send him the NUT files ( for recolors ) and the NUD file for the model, then i can focus on adjustments.
That's a pretty innovative idea you got there. Not sure if I've seen that before.. I wonder if it'd be possible to use that's principle to make a Winston DK. I'm wondering if it's possible because to make a Winston DK sounds a hell of a lot harder and probably impossible or possible but way too much work for a mod