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The Painis Cannon

A Work In Progress for Team Fortress 2

Progress Report

In Development - 20% finished


Version 0.2
  • Addition Added a firing animation for ground poses.
  • Addition Added a reload animation for ground poses. (Only compatible with The Original)
  • Addition Added running animations.
A bug is present in the running animations; there is no actual blend between standing and running. Cause is unknown.

The reload animation so far is only The Original's reload animations.

The mod will be released once ALL ground animations have been finalised, albeit in an incomplete state.

There is no video to demonstrate the changes this time, but I am working on one.

EDIT: As of 18/02/2018, the cause for the running animation bug has been found and will be fixed in the next update.
Version 0.1
  • Addition Added idle animations for aiming in different directions.
  • BugFix Removed a defective $sequence command in the .QC file.
There are people who dislike The Original for it's First Person inconsistency. This has lead some people to use FPS animations which match the third person view.

Let's take that one step beyond.

Amaze your friends! Shoot rockets with pelvic thrusts! WHAT WAS I THINKING WHEN I MADE THIS?! 

I don't know how to work with animations. At all. I don't know how to make taunts, and from the looks of things, making general animations, especially for weapons, is harder. So I'm charging into this with little experience.

Update Ver 0.1 - 8/1/2018

Way harder to make than it looks. Well, it's easy. But I just ran into a really silly error that I spent a couple of days fixing. Only to realise it was something so insignificant.

Update Ver 0.2 - 13/02/2018

It's been over a month since I last updated this. I will admit that I have slacked off, but am now actively working on the project. I only have a few more ground animations to go, listed here:
  • Main (Non-Original) Reload Animations
  • Cow-Mangler 3000 Animations (The weapon has unique firing animations and a reload animation)
  • Gesture animations (For voice commands)
That's pretty much it. Once those are done, I will release the mod in the incomplete state that it shall be in. Other animations include aerial animations, swimming animations, etc.  


Add poses from pitch/yaw [Idle Complete]
Add movement poses [Ground Complete]
Add Reload Animations [Ground complete, Original only]
Add air/water movement animations
Create accompanying "PAINIS" Sound effect on firing
Add firing animation [Standing Complete]


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Development State
In Development


Software Used
Source FilmMaker
3D Animation


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  • Best of Yesterday Jan 6 2018
  • Today's Pick Jan 5 2018


  • 33 Posts
  • 5mo Submitted
  • 4mo Modified
  • 4mo Updated

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