LOST MOTIVATION TO MOD SMASH BROS FOR NOW
Q: Why did I start making this mod.
A: Lucas has unused data which references custom moves, something that the other DLC Fighters don't have. His animations swap normally like the non-dlc fighters as evidence. Though those routines are normally empty. Did you know that there's different amounts of special-move landing lag on Lucas' unused custom moves? Even parameters exist for Lucas, some of them are formatted similarly to Ness', but not really the PSI Magnet, or the 2nd variant of Lucas' PK Thunder projectile. All of the unused custom moves function the same, other than the Special-move landing lag. Now that you can activate custom moves by taunting I can finally have access to those his moves.
Make sure you die after taunting in order for the game to completely load your choice of your custom move.
Up Taunt facing left activates 4th variants. (Unintended and no plans to create a 4th ones)
Up taunt facing right activates default variants.
Side taunt activates 2nd variants
Down taunt activates 3rd variants
The latest build is unstable, and I haven't done the MSC Edits yet. Facing left during up taunt will activate 4th variant. Won't plan on making 4th sets though. PK Thunder 4th variant will CRASH THE GAME. Some issues with PK Thunder is that the tail is not the same due to directly modifying using Ness' PK Thunder data as a base to not crash the 3rd variant. Offense up doesn't properly function yet, and GFX is not final. PK Flash will resmble in a more spherical ball since that's how the effect was represented in MOTHER 3, not a hexagon.
The descriptions of the Custom move is complete but not included with the download, read description of this video for more information. This is just replaced another character's cosmetics with Lucas to show you the descriptions of the moves I will give him, nothing in this video affects any mechanics.
Ever since I watched this video and realized he had unused sub-actions for custom moves, I was disappointed. Finally the day has come waiting for a while to be able to give Lucas Custom Moves.
Currently his custom moves don't work properly, but I was at least able to activate the unused custom moves he has in the game.
PK Beam's projectile disappears
When you die, both down-b's are affected which means Lucas is able to float in the air.
PSI Counter can ABSORB Projectiles.
Fixed The bugs.
The Lucas Customs in the PK Fire video as follows:
1 PK Fire (Default)
*2 PK Fire Pillar (Ness' version of PK Fire)
*3 PK Freeze (Should I Make it Freeze the opponent or Stun them?)
*Both of these aren't affected by gravity since it should be based on Lucas' version of PK Fire, not as much as Ness' since it was applied to all characters in the game.
1) PK Freeze (Default)
*2) Offense Up similar to PM Lucas
3) PK Flash (planning on functioning similar to Ness' PM Pk Flash)
*Gave him Offense Up since it seems like a popular choice by Lucas fans, both MOTHER and Smash alike since they typically agree that it supports Lucas being less similar to Ness and express his support battle style in MOTHER 3.
1) PK Thunder
3) Risky PK Thunder
PSI Magnet Custom Moves:
1 PSI Magnet (Default)
*2 PSI Counter (Will change the GFX to resemble more of the MOTHER 3 PSI Counter)
*Will make the hitboxes similar to PM, but make it DIable for the opponent.
3) Fox-styled PK Thunder (PK THUNDER BURST)
3? Counter (Will be similar to Peach's counterattack)
*I can't replicate Marth's counterattack due to the way it functions.