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Striker Texture Pack - A Work In Progress for Battlefield 2

Progress Report

Completed

Updates

Update 01-02-2018 3y
  • Addition New Pic added, progress information added, status changed to 100%
Update 12-29-2017 3y Addition
FINAL UPDATE 01-02-2018

First off  Happy New Year folks! :)  Finished the texture work on this item and will be releasing soon.  Final Skin choice was the "For fun" theme and went with a "Sci-Fi" style.

Texture Pattern I used is called "Sci-Fi" (surprise) by a fellow who calls himself "Terraformer_Author."  Worked on some custom normal maps using his texture.  I masked the dark areas of the texture for flat depth and left the assorted ridges/bumps in the higher surface of the texture normals. 

All put together, I think it looks really swell. B) 

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UPDATE 12-29-2017

Added three new WIP screens.  Details in pics.

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Working on a texture pack for a Striker shotgun.  Current photo is where I am at on applying a camo texture sampled from "Medal of Honor:Warfighter."  Pattern is MOHW's version of the South African "Soldier 2000" pattern.  I chose this pattern due to the Striker's South African origins.

Planning on 2 more texture patterns.  One Israeli based due to them being users of this weapon, and another fictitious texture for fun. :)

In the Gimp photo presented you can see where I adjust the main texture to help preserve the original 'camo' texture's colors, without losing original texture layer details.

I have a backup of the original texture layer so that I can re-add anything in a higher layer that is not to be textured (instead of deleting from the camo layer).  Also great if a mistake is made, or if I want to do some special editing of the texture separate from other layers I can just copy from this layer.

I sometimes use a mix of 2 or more 'camo' layers and adjust separately to hit that 'sweet spot' of how I want the 'camo' layer to appear.

An adjust lighting layer to tweak highs and lows of the default base texture to suit the 'camo' layer.

The layer described as 'camo mask' is what I call the layer I use to identify parts of the default texture layer I want *not* covered by the 'camo' layer.

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Details

Development State
In Development
Completion
100%