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Fixed animation transition

A Work In Progress for Counter-Strike 1.6

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In Development - 20% finished

Updates

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P90 2y
  • BugFix Fixed animation transition
  • BugFix Shells are properly ejected
  • Improvement Reduced arm clipping into screen on reload
Source files have been included

Improves transition between sequences by making them seamless

This fixes the transition between all weapon animations and makes them absolutely seamless. Here's a video of the P90 which demonstrates the issue, then an example of the problem being fixed (this is an older version of the fixed model):



This is done by opening the animations with a text editor and copying over bone positions from a frame in the idle sequence to the last frame in any other sequence, then further improving it manually to fix robotic movement.

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  • _Mumus. avatar
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    access_time 2y
    now the ak thumb and the m4a1's annoying reload reamining... i wish i could animate...
    hoes mad x24
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    It happened :) Thanks BRO!
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    access_time 2y edit 2y
    Finally, my beloved P90 is getting a facelift!.

    Just a suggestion. Since the real P90 drops the shells instead of having them fly out, you can place that shell eject attachment so low to be unseen...
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    yes!
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    I was playing with this idea for a while, but I don't have the time to do it, note that some weapons has (fire to idle) issues

    Make sure you don't break the UVs! ;)
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    Amazing! I have been waiting for this for ages
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    Good :)
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