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A Work In Progress for Counter-Strike: Source

Progress Report

In Development - 80% finished

Not bad for a beginner, huh?

A compile test, using SlaYeR5530's AK-47 animation. Since the magazine are not curved, it clipping with the hand when reloading.

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  • 8mo
    Karti avatar
    Karti Joined 9y ago
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    nvm of what i see, at this point oyu just got the albedo and normal map used

    from what i see on these screenshots , you did not implemented glosines and specular at all, you will have to get them :(
    I can do it! I guess... avatar
    Mantra
    I can do it! I guess...
  • 8mo
    Karti avatar
    Karti Joined 9y ago
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    you should change the gloss map a bit, wierdly the stock which is not metal has more gloss than a metalic parts xd
    I can do it! I guess... avatar
    Mantra
    I can do it! I guess...
  • 8mo
    Frezixx avatar
    Frezixx username pic Joined 6y ago
    Respawning...
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    remove albedo tint on the stock lul
    Confident Coward avatar
    Mantra
    Confident Coward

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Captiva avatar Life Tree Flag
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Life Tree
Captiva username pic Joined 2y ago
CS:S Manager CS1.6 Manager
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Low and high poly model, UV unwrap and edit, Compile, world model, Shader setup
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Bake, Diffuse, Normal, Specular, and Gloss map
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Animation

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Captiva avatar
Captiva username pic Joined 2y ago
CS:S Manager CS1.6 Manager
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Details

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Visit Source
Development State
In Development
Completion
80%
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  • 0 Downloads
  • 1,264 Views
  • 14 Posts
  • 8mo Submitted
  • 4mo Modified

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