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Sarvs AK

A Work In Progress for GameBanana

Progress Report

Completed
the model for this project is complete.

if there are any compilers/animators in 105th inc. that are willing to help compile this model for cs1.6, cs:S, or DoD:S, please notify me

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  • yumyumshisha avatar
    yumyumshisha username pic Joined 11y ago
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    yumyumshisha avatar
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    access_time 2y edit 2y

    Compiled, let me know if you want the files for you to release. I didn't set up a vmt or shaders or anything, cause I figured you'd want to do the texture part of the release.
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  • MasterChiefRulZ avatar
    MasterChiefRulZ Joined 6y ago
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    access_time 2y
    By your instructions under your screenshots do you mean for this model to *only* be in those games, or could a compiler still use this model for other games as well?
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    Mantra
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  • KolX.1999.rus avatar
    KolX.1999.rus Joined 2y ago
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    access_time 2y
    Try to remove dirt, or use another smart mask/generator
    Texturing... texturing...
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  • Synths avatar
    Synths username pic Joined 6y ago
    Im Sleep
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    access_time 2y edit 2y
    that's not exactly how dirt works..

    try making your dirt not cover edges, and keep it mainly in occluded areas where its most likely to pile up by normal means.
    • Good Idea x 1
    • Agree x 1
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    Mantra
    Adept Furry Trash Artist
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  • Saghen avatar
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    Doing shit
    Apocalyptic Flag Affiliation: Apocalyptic
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    access_time 2y
    What the fuck.
    3D Artist or something
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  • RevTiva avatar
    RevTiva username pic Joined 3y ago
    CS:S Manager CS1.6 Manager Moderator
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    How did you make your render? :O
    Forced to retirement avatar
    Mantra
    Forced to retirement
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