"de_enlightment" map

A Work In Progress for Counter-Strike 1.6

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Progress Report

In Development - 90% finished

Updates

Update 99% done.
  • Addition map improvements and bots
taurus avatar
taurus Offline
Member Joined 4y
taurus
2mo

"Temple of enlightment" - Testing to map on CS 1.6 engine.

Update:

Hey fellow bananas :)

I got news! We got bots working! Default nav generated is working surprisingly well but I might tweak something possibly.

Thanks again Alberto309 for the info on automatic nav generation!

4 new images from CZ here below with bots in action.




(Bots crouching on the left)







Hi guys!

So felt like making a map just for fun to refresh my hammer knowledge but I wanted do it in 1.6 sort of to change up the options.

I will release this maybe within a week (if people are interested). Not sure if it will be playable on peoples machines as I pushed the engine far with content.
I got a Radeon 7950 and and i5 750 CPU so it's nothing brutal. fps vary between 100 and 30.
Mostly around 50-70

Let me know later how it runs if you try it!

Still got a few issues to sort out.

Thanks to the community for all models. I updated or tweaked them myself in some cases to fit the environment. I also made a few custom textures I needed.

Here is a video showing part of the map (in chase mode/thirperson).

Posts

  • 1
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  • 2mo
    cd5ssmffan avatar
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    Overview yet?
    www.cd5ssmffan.net
  • 2mo
    C A T avatar
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    Holy shit boi, dat vegetation and lighting.

    Masterpiece incoming.
    • Thanks x 1
    Poop
  • 2mo
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    Complicated Inc. Flag Affiliation: Complicated Inc.
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    Royalist avatar
    Royalist
    Complicated Inc. Flag
    Complicated Inc.
    looks great tho
    • Thanks x 1
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    Mantra
    Liberty City is my city
  • 2mo
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    This seems too heavy, good work and effort.
  • 2mo
    FR0NTLINE avatar
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    Man finish this today PLEASE!!!!!!!!!!!!! Fuckin AZTECA PREDATOR SHIT!!!!! love it.
    • High five x 1
    R0GER THAT!
  • 2mo
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    Fuck the critics, I love this being dark and with that fancy high contrast lightings. Keep it up, you're going to make something unique.
    • Thanks x 1
    • Agree x 1
    • High five x 1
    A busy loser.
  • 2mo
    cd5ssmffan avatar
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    Can you show us the overview pls?
    www.cd5ssmffan.net
  • 2mo
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    Looks promising. Can't wait for the final release... :3
    • Thanks x 1
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    不可能はない
  • 2moEdited 2mo
    rockz27 avatar
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    This map reminds me of de_calendar, a remake of aztec for cs 1.6, although the layout is completely different I think.. and yea, I would agree on having more light in the shadow-ed areas.. in terms of realism, this map looks perfect as such.. but it might not go well with gameplay I guess..

    1) you could add more of those lamps of fire in dark areas within walls and give it a 'room-lit' ambience.. 2) change the position of the sun (xD) and make the outer shadowed areas less shadowy xD (or improve visibility for gameplay in shadowed areas)..

    But on the outset, this is one classic submission ;).. Great design and implementation ! ;)..

    +Creativity

    EDIT: how about a night or dusk setting, where the source of light is drawn from the lamps of fire only and not from the sky-light ? There would be no shadows and more lighting along every path within the map.. maybe as a night version ? xD.. anyways, just a thought I felt like sharing ;).. peace ! :v..
    • Thanks x 1
    Bananite
  • 2mo
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    what size of textures and what compiler did you use? please tell me
    Teh And Crack IRL And Here :3
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Category

Details

Development State
In Development
Completion
90%
Access
Public

Attributes

Miscellaneous
Wally
Software Used
Genre
3D Art & Rendering

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Posts
53
Views
1,260
Downloads
0
Total Downloads
0
Date Added
2mo
Date Modified
27d
Date Updated
2mo

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