Scout animations

A Work In Progress for Team Fortress 2

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In Development - 20% finished

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help (and win free money lol)
  • idk what to do for the force a nature give me ideas pls lol
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pistol animations
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  • 1
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  • 19hr
    jumibo avatar
    jumibo Offline
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    Is it over yet? Because i have an idea for the FaN:
    What if the scout smacks the barrel open with his left hand so the empty shells fly away from the barrel, and then he puts the new shells in a similar way to the Loch n' Load reload.

    yeah its not good enough though so it wont be added.
    • Agree x 1
    • Interesting x 1
    hello cunt avatar
    Mantra
    hello cunt
  • 2d
    Stylish Ashashin avatar
    Member Joined 11mo
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    It would be good to make like a Crazy-ass reload where The Scout just spins the FaN with his finger (like for example a pistol/revolver spin), the barrel would open and then the shells would go flying and he would stop it and leaving the barrel opened, put the new shells and then closing the FaN spinning it again.
    This Just ain't right
  • 4dEdited 4d
    Testsubject276 avatar
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    Here's my idea for the FaN:

    Scout removes his left hand from the gun 

    Tilts it upwards, flicks the release hinge on the back but doesn't move his thumb away. 

    He flicks his wrist downwards causing enough downwards force to make the shells bounce out. 

    Inserts the new shells in with his left hand then flicks upwards quickly flicking the hinge back into the locked position. 

    As the gun tilts back downwards to level position his left hand will move back underneath it.

    At this point his thumb can go back to the resting state wherever it's placed in the idle animation.

    EDIT:

    As for the draw, like the whole flicking visual i'm imagining, he lifts the gun while it's hanging open, flicks it upwards, then at the last second locks it.
    Many ideas. Such little skill. avatar
    Mantra
    Many ideas. Such little skill.
  • 5dEdited 5d
    Cytokine Storm avatar
    Member Joined 8mo
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    REWRITE: FAN reload idea: Scout opens and turns the FAN upside down and throws 2 shells in the air while the old shells drop out. Scout should have the FAN right-side up and he should catch the new shells in the FAN as they're falling.

    *Reload animation finished*

    Firing animations should be similar to what Vipisland said, a shot with a kick to it.

    And a draw animation should be the scout spinning the FAN once by the trigger ring thing while it's falling into his hand.
    Bananite
  • 5dEdited 5d
    Vipisland avatar
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    Looking at the Scatter and pistol animations, I'd expect something along the lines of Scout unlocking the chamber, flicking the FaN to the right or over the shoulder in order to rid of the shells inside, then aligning the chamber with the left hand so he can basically slap the two new shells in, then a flick up in order to close the chamber.
    As for the firing animation... it's a double barrel shotgun with enough force to propel a tiny baby man up. It needs a bit of kick in the animation. (Don't know what else to say)
    And the draw animation I assume will remain the same.

    I'm probably going to have my ass handed to me
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    Mantra
    Commenting is very healthy
  • 12d
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    w0lfy Offline
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    Damn, this is looking gooooooooood.
    goatradiation
  • 12d
    Scraton avatar
    Scraton avatar Spookin' around
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    omg you updated it i'm sooooo motherfucking wet right now <3
    Are Sad and Creative the same? avatar
    Mantra
    Are Sad and Creative the same?
  • 21d
    plz make it a zip
    Bananite
  • 25d
    Scraton avatar
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    Scraton
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    TF2Modders
    It's still at 20%. you're making me more depressed 
    Are Sad and Creative the same? avatar
    Mantra
    Are Sad and Creative the same?
  • 25dEdited 16hr
    Mr ShpeeGee avatar
    Mr ShpeeGee avatar Not 'ere soz m8
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    Looking good as usual. And the animations are good too ;)

    Kill me.
    Lazy AF
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Development State
In Development
Completion
20%
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Posts
50
Views
4,897
Downloads
0
Date Added
26d
Date Modified
2d
Date Updated
5d

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