De_Anarch 4.8.0 (Alpha)

A Work In Progress for Counter-Strike 1.6

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Progress Report

Completed

Updates

v4.8
  • Added A Lot Of Models And Details...
  • Still Need Improves And Fixes Of Some Things...
  • Fixed Other Leak That Happened Again...
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v4.2
  • Fixed ALL THE FUCKING LEAKS DAmmmeddd (it cost too much to find them LOL)
  • added roof detail in the tall buildings
  • added (again) the fake windows on the buildings
  • removed spike in the top of the pillars
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2mo
Hey guys i need a suggestion about what textures use from here http://gamebanana.com/textures/4470
 for this map,and any other suggestions like what details add into it...

added more details,stuff, and still fixing the fucking leak that has the map

Posts

  • 2moEdited 2mo
    OK, PART II
    1. I like this construction from barrels. Could you re-texture them, they look rough and ugly now.



    2. Some props get glass decals in the mid air.





    3. Some models show no bullet impact at all, they are like ghosts.



    4. Some models bleed petrol or some shit.



    5. Grenades start to roll, when you hit or shoot them.



    6. There is light coming down but the gun model is still in darkness.


    Also try to avoid too many crates in your map, it's boring. Be more creative.

    I'm glad you addressed previous problems, good job!
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    Mantra
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  • 2moEdited 2mo
    Here are my impressions from your map.

    1. It's strange to spawn at a dead end like that, no windows, no doors. Add a gateway maybe here:

    2. You can also add windows textures here to give the place a more realistic look:

    3: I really like this little explosive room. For some reason I cannot walk on the table, I hit an invisible wall in the middle. Make it possible.

    4. This passage is problematic. When I get inside I cannot walk fast, although it looks high enough.

    5. The tree has some lightning problem.

    6. There is no way this car could come into this yard unless you add a gateway as in the first point :)

    7. Again add some windows, or try another texture for the wall. The map has waaaay too many bricks. In addition to more windows you can add balconies, scaffolds, or fire ladders.

    8. This entrance is also problematic. It's too low, I have to jump and duck simultaneously to get inside the house.

    9. I don't think that these pillars fit into the style of the place. Save them for some other map.

    If you address the points I've listed the map could actually become enjoyable. Good luck as always.
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  • 2mo
    I see you're working in the right direction. Good luck with further progress!
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  • 2mo
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    Member Joined 3y
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    Let me know when the next BSP version comes out! I will test it with Bots :)
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    Need a mapper? PM me!
  • 3mo
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    THePrince2231206
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    Switch CT spawn with A site, it will be impossible for T's to secure bombsite A
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    Mantra
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  • 3mo
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    I think this is a risky idea, you should switch A site with CT spawn
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    www.cd5ssmffan.net
  • 3mo
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    KurutoColony

    What you Think?Looks Good By The Moment?

    Made With A basic design from scratch
    Mapper,Texturer,Uv Mapper,More

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Mapping,Textures...
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Posts
36
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Date Added
3mo
Date Modified
2mo
Date Updated
2mo

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