Wario Colosseum Remake

A Work In Progress for Mario Kart 8

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Progress Report

In Development - 50% finished

Updates

v0.4
  • Vert colors being added. (Second picture)
  • More polish overall to the layout.
  • Added start/finish line.
Generally alot of lighting effects in Double Dash are done with vert colors. I managed to rip models with vert colors to use as a reference for painting them. For those who want a comparison of what it would look like with and without these on original. I've gotten one model down, few more to go. 
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26d
V0.3
  • HD texture work. Roads, walls, and some other parts redone with new textures.
  • 3D modeled walls. Every wall is now 3D modeled!
  • Note: Many textures in game will be metallic and be shiny! Most detail will be shown via the spec map.
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KillzXGaming
3mo
This is an upcoming course i'm working on overhauling one of my most anticipated stages for mk8 that never made it as track/DLC. Currently tracks cannot be done without the proper tools (Would get a disappearing issue) so this is mainly preparing a stage till the time comes to port it over. I still plan doing a huge majority of the stage till the tools come such as byaml/object placement and texture tests for normal and spec maps. 

This stage will include:
Everything Remodeled
A shadow/AO map. 
HD textures
Normal and Spec maps
Anti-gravity sections
Glowing lights on railing and platform

Layout of the stage:
This is overall mainly adding anti gravity to the stage while keeping the same layout of the stage. I got a bit of inspiration from GameXplain a bit. Anti gravity starts right before the big ramp and then goes back to normal once you get near the center bottom of the stage. The entire layout isn't 100% done and still need to work on it a bit more. Any suggestions would be great. 

Objects to add
Fire Ring from Wario Stadium if possible
Item boxes and coins
Spotlights from Mario Stadium
Other possible background elements
Fire bar possibly for a hazard.

Long term
Add a battle course alt. This will be in same stage with different area and will cull away original course while changing the spawns. This may be fairly tricky to do but i may add this as an update or something. 

Todos

Add all objects
Unwrap and texture everything
Finalize layout
Add animated UVs to boost panels
Do shadow/AO map for most objects
Add tunnels
Add emission textures to mushroom city in the background so it glows in the distance
Add a battle course alt

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Details

Development State
In Development
Completion
50%
Access
Public

Stats

Posts
20
Views
4,679
Downloads
0
Date Added
4mo
Date Modified
26d
Date Updated
26d

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