AWP-NS

A Work In Progress for Counter-Strike 1.6

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  • 3 days without internet connection.
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Final Updates
  • Code clean-up done
  • HUD sprites complete
  • Buy menu entry
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RELEASED - 22 JULY 2017

Thank you to everyone who helped finish this project. Check it out here:



3 DAYS NO CONNECTION

Please be patient. I'm just in a shop but hopeful the tech comes tomorrow to fix it.

UPDATE - 17 JUN 2017

  • Cleaned-up code
  • Complete HUD sprites and menu
Alright, this is as far as I can go without a weapon skin I can submit it with. I've taken thorough looks in the code and cleaned out all unnecessary ones and improved some of the logic and data flow and would like to not look at it for an indefinite amount of time.

I've also finished the HUD sprites and menu entries. I tried to be as faithful to the default 1.6 feel save the menu, which I never grew fond of. There's just too much useless info on that default menu setup and was hard to manage. The only thing missing is the write-up, which I just borrowed from CSGO's official description for the AWP as a placeholder.

As of now the project is on hold indefinitely until I get a weapon skin I'm allowed to use. In the meantime I'll just go no-scoping myself because I'm kinda addicted to it...

UPDATE - 12 JUN 2017

  • Now leaves bullet holes on world
  • Supply limiter code implemented
  • Can now shoot thru walls (Wallbang), even thru other players
  • Decided on price
Finally solved my biggest hurdle on this weapon: Shooting through walls. I used GHW_Chronic's Bullets Go Through All Walls plugin. I had to modify the code so it would use Ham_TakeDamage instead of manually doing everything.

I've also decided on pricing it at $4500, $250 lower than the real AWP. Though it's a very powerful weapon (more so now that it can shoot through walls) it's still an expert's weapon having no crosshair whatsoever. That and some balance factors I designed for it that I'm reluctant to reveal right now. Maybe at release.

As of now I've finished cleaning up the code. I've removed a lot of stuff since shooting is totally handled by the plugin. I just need to screen it one more time. I'm also considering a new skin and if I have time, make a full menu and GUI then it will be ready for release...
____________________________________________________________________________________

This is an idea I had for a while. I just started messing with it yesterday out of boredom and now it's almost finished.

As you can see it's an AWP skin with no scope. And since this is an AMXX weapon, this is a true AWP without a scope. Nope, not even a crosshair. For this to be a viable weapon it must have 100% accuracy. But given the AWP's crazy spray pattern when unscoped, I had to resort to sorcery, which meant coding the whole shooting process and blocking the real one in turn.

Using it is actually quite fun, contrary to first impressions. You feel like a real pro when you frag someone in a fairly long distance and get to practice aiming without a crosshair for doing flickshots back at the real AWP.

I'm using CaptainRush's L115a1 skin which was easy enough to remove the scope. The skin may change on the final release though this is one of the best AWP skins I've seen for 1.6. I'll need to ask permission if I'm going to stick with this one.

When I have time, I'll try and get someone to make a video for you guys. I still got a lot to fix like bullet decals on walls and wall kills so stay tuned...

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In Development
Completion
100%
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15
Views
2,485
Downloads
0
Date Added
4mo
Date Modified
3d
Date Updated
2mo

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