[WIP] My Revamped Modpack

A Work In Progress for Super Smash Bros. For Nintendo 3DS

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Progress Report

In Development - 0% finished

Updates

A Brand New Beginning!
  • Modpack in development
So, all of my mods' developments will be here. Once the modpack release, I won't update this WIP for future mods.
I haven't thought of a name for this modpack though.
Miguel92398 avatar
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Miguel92398
22hr
4th Update
  • Ness 64 Head with Vertices(Finally removed the entire head)
  • Majora's Mask Toon Link with textures(will be using Vertices)
  • Luigi N64 Hat with Vertices
Miguel92398 avatar
Member Joined 8mo
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Miguel92398
6mo
Formely known as "[WIP] My Smash 3DS Model Import(will add more)"

So, since this WIP is useless for so many months, I decided to reuse this one to revamp all of my mods and make it into a Modpack! Initially, I was gonna trash this as some of my ideas were taken.

So, here are the list of mods that I have to rework:
  • My first mod will be model edit
  • Battle Damage Captain Falcon will include a broken visor which shows his face
  • Fixing Battle Damage Meta Knight's model
  • Making Nude Palutena REALLY nude
  • Finish Bloody Master Hand
  • Edit Mega Man to look like 2018 Mega Man art
  • Daisy Import
  • Rework Smash Bros for Switch Title Screen
  • BOTW Link(already working on it)
  • Editiing Cosmic Rosalina
  • Adding Facial on Rotom Dex
  • Finishing Kanto Ash-Pikachu(UV Ready)
  • Revamp White Mage + include long dress
  • Using MKWii Boo models + fixing LM King Boo
  • Fixing Galacta Knight's hands
  • Reworked Pooka
  • Revamp Isabelle's model
  • Complete the Sanic
  • Fixing N64 Megaman's eyes

Screenshots will be posted here soon.

Old(if only we have a spoiler tag instead of blurring out the text):
Really? WIP Category is Maps? Okay...

Anyways, I've been fooling around with 3DSMax and watching  Caseyfam 's video on basic model import for a couple of days and it seems I made some progress.
Luigi with N64 Hat and Mega Man with a Shield.



For Weegee, the models and textures are pretty messed up even though the mesh names are correct. Probably the cause of this is Ohana3DS ReBirth(build by smb123w64gb) and exporting it as DAE or OBJ.
Exporting Plain Mega Man from 3DSMax looks pretty normal. All of his movesets and animations aren't messed up. So yeah...
Download Link? Nah. Not yet. I really need to get used of 3DSMax first.



Update: Ness 64 Model
Update Update:  Added a new image. Ness 64 Head over Ness and Ness' Bat over Ness but removed the actual bat and replaced it with the N64 bat. All of which have their models visible in 3DSMax.
Update Update Update: Ness the Joker and Majora's Mask

Todos

Removing the entire original model and swap it to the imported model
Fixed Models
Fix Ness64 Face(That's creepy)
Add Majora's Mask textures

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Miguel92398 avatar
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Details

Development State
In Development
Completion
0%
Access
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Posts
11
Views
1,940
Downloads
0
Date Added
7mo
Date Modified
22hr
Date Updated
22hr
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