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Krycek's Codename KR5 - CS:GO UMP45 Anims

A Work In Progress for Counter-Strike 1.6

Progress Report

In Development - 90% finished

A comeback... from Rockett Sally

I might be the only guy around here who thinks that the gun anims of CS:GO, even tough sloppy, are freaking charming.

So, after taking a break on CS1.6 porting, I was interested to do a very simple porting.

This model from Krycek that replicates a MP5K caught my attention and I've decided to play with it.

Results are: this W.I.P (I could release right away, but you know, W.I.Ps are excellent for feedbacks)

Thanks  for modelling and texturing this awesomeness! 

Softwares Used:
- Milkshape 3D (The Usual Compile, Model Manipulation Stuff)
- Photoshop (Blending and enhacing the textures to a single 512 bmp - because GoldSrc)
- Sony Vegas 11 Pro (Sound Edition)

Credits:
Krycek - Modelling, Texturing, UVs
OraginalPlan (WeapPhones App) - Weapon Sounds
Valve - Rigs, Animations

Oh... 

and btw

I'll do a better preview image once it's released, k?

Todos

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  • !SharKz avatar
    !SharKz username pic Joined 1y ago
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    is this stopped?
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    Try to do a "handpainting" on the texture; add some light & shadows using burn & dodge tool on PhotoShop since GoldSrc doesn't support dynamic lighting :3
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    I think I'll try to UV chop this one when I learn it .. Btw you ported the animations or you're using my Ump release ?
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    Posted by sasekmeister

    I don't think Krycek would be happy with you using he's stuff in old engine. But if he allows you to use it, i would suggest you for you to improve diffuse map by mixing it with normal/spec map (or Uv chop it). At this state it looks bland and dull.
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    I don't think Krycek would be happy with you using he's stuff in old engine. But if he allows you to use it, i would suggest you for you to improve diffuse map by mixing it with normal/spec map (or Uv chop it). At this state it looks bland and dull.
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Development State
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Completion
90%

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