Demoman FP Animations Re-Made

A Work In Progress for Team Fortress 2

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Progress Report

Completed

Updates

Update 2: 90%
  • Please see the description for details.
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4mo
Update 1: ???%
  • Please see the description for details.
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6mo
released

Update 2: 4/16/17 - 90%



I just did a PC wipe and I don't currently have any photo editing software or video editing software, so here's this crudely recorded little preview. The Grenade Launcher is strangely zoomed in and honestly I don't know if I can fix it. Blender is being so weird

Update 1: 2/10/17 - 70%



Other changes are not yet ready to be previewed

Reveal: idk lol

It's happening.





Posts

  • 3mo
    JopiJoestar avatar
    Member Joined 9mo
    264 points Ranked 14352nd
    I love these animations and they work fine otherwise, but I cannot get these to work on valve servers for some reason. I do the map itemtest thing and almost all of your other animation packs work, but not this one. now that I think about it, neither do the heavy's or the medic's. otherwise, I love the animations dude!
    Nice to meet ya
  • 3mo
    Koro avatar
    Koro Offline
    Member Joined 10mo
    171 points Ranked 19621st
    It says "Completed". Where's the download button?
  • 4mo
    GREAT , now the only animation ya need to do is pyro :/ (love ya animations!)
    Bananite
  • 4mo
    ALE-X avatar
    ALE-X avatar Offline
    Sandwich Studio Flag Affiliation: Sandwich Studio
    Member Joined 3y
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    ALE-X avatar
    ALE-X
    Sandwich Studio Flag
    Sandwich Studio
    I have opened blender and moved the Demoman's Ik rigs around a little bit.

    I will need to be credited.
    I have no friends.
  • 4mo
    FrogStompers avatar
    Member Joined 2y
    896 points Ranked 5166th
    Glad you're back Paysus. I think the only small complaint I have is I feel like the eye lander and the other 2 handed swords need a little more force put in them because they just look a little bland and not very natural animations
    Bananite
  • 4mo
    i think i'll stick with stock animations...
    • wtf x 1
    Bananite
  • 4mo
    V O C T O R avatar
    V O C T O R avatar Daddy is away..
    Member Joined 2y
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    Looks fine, but I think the Primary Grenade Launcher should have slightly reduced vertical or upward recoil and have a more sudden or jolting backwards recoil.
    Good god, I've got gadgets! avatar
    Mantra
    Good god, I've got gadgets!
  • 4mo
    ALE-X avatar
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    Sandwich Studio Flag Affiliation: Sandwich Studio
    Member Joined 3y
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    ALE-X avatar
    ALE-X
    Sandwich Studio Flag
    Sandwich Studio
    ow
    • Sorry x 1
    I have no friends.
  • 4mo
    ScrapGB avatar
    ScrapGB Offline
    Member Joined 9mo
    468 points Ranked 9163rd
    *insert shock*
    PAYSUS IS ALIVE?
    Just kidding, I imagine these take time.
    Anyways I look forward to this.
    I just wanted Scrap...
  • 6mo
    Paysus avatar
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    Paysus Skinning/Modelling Expert
    Posted by koffeekups

    Can you make it so the Persian Persuader's normal position is the same as all the other swords?
    It uses the melee all class (pan, saxxy, etc) animations for some strange reason, so unfortunately I can't. I don't think two handed anims would fit for a scimitar though.
    • Thanks x 1
    • Helpful x 1
    • Interesting x 1
    I like to make things. avatar
    Mantra
    I like to make things.

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Category

Details

Attributes

genre
3d animation
Miscellaneous
animation

Stats

Posts
62
Views
28,335
Downloads
17
Date Added
9mo
Date Modified
4mo
Date Updated
4mo

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