BigCity

A Work In Progress for Counter-Strike 1.6

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Progress Report

Completed

Updates

28 July 2017
  • Added parking place in front of the round building
  • Added fog in same color as sun color
  • Fixed some textures
  • Resized a lot of textures from 256x256 to 128x128
  • Added sewers system
  • Added a lot of elements like models/sound/sprites/textures to increase immersion of city
  • Alpha is released
ZomboidArea avatar
Member Joined 3y
ZomboidArea
2mo
18 July 2017
  • Finished pre-Alpha base map structure
  • Added the most important models to see Epoly
  • Re-sized a lot of textures from 256x256 to 128x128
  • This map is using the biggest size of CS 1.6 map. The bigger map is imposibble to create.
  • Just look at screens and comment :)
ZomboidArea avatar
Member Joined 3y
ZomboidArea
2mo

The biggest map in CS 1.6 history.

I going to build the biggest map in CS 1.6 ever.

[IMPORTANT UPDATE] 11 february 2017

When I discovered "big grid" modyfication for VHE 3.5 I mean this: https://sites.google.com/site/gshltools/mapping-tools

I thought it will be fantastic to build huge map for this old engine and I started..

I build map 11878 x 13871 (in CS 1.6 max is 4092 x 4092 but with new tools I can do more) and everything was cool.

Good fps etc. but I decided to upload my big map on multiplayer server and guess what.. On the border of 4092 x 4092 size

so it will be 2041 from the middle is a huge bug. What kind of bug you may ask?

My english is poor so everything is on screens below.. Player can normal cross the border of "2041" but model stay on the border..

I hope you understand it :D 

So what is my new goal about this map? I going to create 4092 x 4092 map size instad of 10000+ but new version of Big City will be have:

-Subway system

-Sewers

-Few open buildings

fuckin goldsource... :C

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Category

Details

Development State
In Development
Completion
100%
Access
Public

Stats

Posts
74
Views
3,454
Downloads
0
Date Added
11mo
Date Modified
2mo
Date Updated
2mo

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