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CheyTac O' Broke's Anims.. - A Work In Progress for Counter-Strike: Source.

Progress Report

In Development - 40% finished

Reworking in Progress

I've been greatly working on many skins but couldn't complete many of 'em So i started working on this..
So it'll get :
  • 4K Normals and Textures (If i could get to Bake Them)
  • New Bits.
  • Nicer Fixes.
  • And Stuff that i might make.
  • Grip n Stuff.
  • 2 Bullets in Mag.
  • Hollow Scope (See Through)

I tried baking Normal maps with XNormal but ended up with errors and Quixel needs way more high end rig, Which i don't have have, So right now i'm Working on Fixing the Anims AS you might see them in the Screen Shots..

Any help is Appreciated GREATLY.



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    Posted by Rymd

    Why are you generating normal map from diffuse, its horribad, what i would recommend you to do is do a (fake)bake from the low poly model, and make the normal map / spec from there.

    4K textures ? Do you mean upscaled and not actual 4k ?

    Also, turn the game graphic settings up a notch, it's hard to criticize when jagged edges are everywhere.
    You Don't get a single thing i mentioned there do you?

    I AM NOT Generating Normals From the Diffuse I'll bake them to be clear,

    And why the hell do you keep posting that i'm upscaling the textures? 
    >>> I'm about to make new ones on 4k Res not Re-Scale them..

    And if you think the screen shots are all Jaggeed and Shitty just try and open them in a new tab and you'll see, That's the site preference which actually makes it looks like its jagged and not anti - aliased..

    And for the Sake of the God don't post these type of things again please..
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    Definitely edit the normal map after you do a bake, you could easily add details on the normal map. Add a layer on top and make it a height map, include the edits you want and run it through a filter and you'll have the edits you want and need. It's easier then you would think.
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    Why are you generating normal map from diffuse, its horribad, what i would recommend you to do is do a (fake)bake from the low poly model, and make the normal map / spec from there.

    4K textures ? Do you mean upscaled and not actual 4k ?

    Also, turn the game graphic settings up a notch, it's hard to criticize when jagged edges are everywhere.
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