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HK416 in Lynx's animations - A Work In Progress for Counter-Strike 1.6.

thanks to masteremile , he/she fixed the attachments
and lynx9810 ... sorry i've stolen your animations




  • Mr. Why avatar
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    Maybe you want to try this
    1. Use Lathe in MS3D tool to fix Smooth Error. Trust me, it'll be work good
      Note: choose Lathe, then click cancel when window appear
    2. Add or modify $scale 1.0 to $scale 2.5 to fix screencut
    3. You can compile .qc with Milkshape for fullsize textures (in 1.6 max is 552x552 and 780x390)
    Hope you can make update

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    Posted by youthfive

    Posted by Weiss Schnee

    You should remove the $cliptotextures in qc file.

    What would be happened if $cliptotextures were removed?

    Can be keeping texture size,If with $cliptotextures in qc file,Compiling the
    model's texture will be cut texture size(This is only HLMV v1.36 Akatsuki's hook from baidu CS model bar)

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    Posted by Weiss Schnee

    You should remove the $cliptotextures in qc file.

    What would be happened if $cliptotextures were removed?

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    You should remove the $cliptotextures in qc file.

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    Posted by Rymd

    Posted by KaErKai

    Posted by CPT.BROSKI

    Smoothing errors :@
    how to fix it ? i've got no 3dsmax

    You don't need to have Max to fix smoothing errors, other programs works fine.

    I think 3DSMax are better for fix smooth errors. Milkshape are too hard.

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    Posted by KaErKai

    Posted by CPT.BROSKI

    Smoothing errors :@
    how to fix it ? i've got no 3dsmax

    You don't need to have Max to fix smoothing errors, other programs works fine.

    pew pew
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    My advice use better model with better texture. It looks plain grey and dull.
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    Posted by CPT.BROSKI

    Smoothing errors :@
    how to fix it ? i've got no 3dsmax

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    Interesting.... Did you edit the rig? The left hand look gripping the risras.
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    Smoothing errors :@
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