BMS:Animation Revamp Sweps

A Work In Progress for Garry's Mod

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Progress Report

Completed

Updates

Version 0.2 Update 12.10.2016
  • Added Video Preview.
  • Weapons are Ready.
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Update 11.10.2016
  • Added Lua codes for all sweps.
  • Added New crosshairs for sweps.
  • Added reload sounds.
  • Added M4 secondary attack launcher.
  • Added RPG Rocket.
  • Glock uses 2 style of attack. primary pero-automatic, secondary automatic.
Work in progress.
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Completed.

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  • 1y
    Motorhead1 avatar
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    Posted by Thanez

    Hi, on my HEV hands I noticed you have used the normal maps from IIopn's release. Those were made with a major flaw that would have been fixed if I had a working compile at the time I released them. I fixed this issue when I started modding and releasing for BMS but getting the word out to previous releasers proved difficult, so the flaw keeps popping up and I have to point it out when people keep using the flawed normals. You can get the fixed normal maps from any of my BMS releases.



    Basically the baked normals have the green channel oriented wrong, but the texture-generated overlay is correct. Therefore it looks OK when you only see the gloves, but when the HEV arms come into view, it's all blobby and wrong, and the edges look horrible.

    Oh, and to answer your PM, all my models are released with this licence: http://gamebanana.com/skins/license/142606

    Thanks a lot man! for your feedback!
    Sweps has been released. I will edit it, and add your fixed hand version :)

  • 1y
    Thanez avatar
    Thanez Offline
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    Thanez Damage Inc. Flag
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    Hi, on my HEV hands I noticed you have used the normal maps from IIopn's release. Those were made with a major flaw that would have been fixed if I had a working compile at the time I released them. I fixed this issue when I started modding and releasing for BMS but getting the word out to previous releasers proved difficult, so the flaw keeps popping up and I have to point it out when people keep using the flawed normals. You can get the fixed normal maps from any of my BMS releases.



    Basically the baked normals have the green channel oriented wrong, but the texture-generated overlay is correct. Therefore it looks OK when you only see the gloves, but when the HEV arms come into view, it's all blobby and wrong, and the edges look horrible.

    Oh, and to answer your PM, all my models are released with this licence: http://gamebanana.com/skins/license/142606
    sup m8
  • 1y
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    Rewamp.... Lol Oh my god don't ever correct the title XD

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    Mantra
    Oversensitive sociopath
  • 1y
    Martin.Kosecky5 avatar
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    Martin.Kosecky5 Black Mesa Inc. Flag
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    Good work
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Development State
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Posts
4
Views
3,434
Downloads
0
Total Downloads
0
Date Added
1y
Date Modified
1y
Date Updated
1y

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