BMS:Animation Revamp Sweps

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Progress Report

Completed

Updates

Version 0.2 Update 12.10.2016
  • Added Video Preview.
  • Weapons are Ready.
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10mo
Update 11.10.2016
  • Added Lua codes for all sweps.
  • Added New crosshairs for sweps.
  • Added reload sounds.
  • Added M4 secondary attack launcher.
  • Added RPG Rocket.
  • Glock uses 2 style of attack. primary pero-automatic, secondary automatic.
Work in progress.
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Completed.

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  • 10mo
    Motorhead1 avatar
    Motorhead1 avatar Inhell✌️
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    Motorhead1 avatar
    Motorhead1
    Black Mesa Inc. Flag
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    Posted by Thanez

    Hi, on my HEV hands I noticed you have used the normal maps from IIopn's release. Those were made with a major flaw that would have been fixed if I had a working compile at the time I released them. I fixed this issue when I started modding and releasing for BMS but getting the word out to previous releasers proved difficult, so the flaw keeps popping up and I have to point it out when people keep using the flawed normals. You can get the fixed normal maps from any of my BMS releases.



    Basically the baked normals have the green channel oriented wrong, but the texture-generated overlay is correct. Therefore it looks OK when you only see the gloves, but when the HEV arms come into view, it's all blobby and wrong, and the edges look horrible.

    Oh, and to answer your PM, all my models are released with this licence: http://gamebanana.com/skins/license/142606

    Thanks a lot man! for your feedback!
    Sweps has been released. I will edit it, and add your fixed hand version :)

  • 10mo
    Thanez avatar
    Thanez Offline
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    Thanez Damage Inc. Flag
    Damage Inc.
    Hi, on my HEV hands I noticed you have used the normal maps from IIopn's release. Those were made with a major flaw that would have been fixed if I had a working compile at the time I released them. I fixed this issue when I started modding and releasing for BMS but getting the word out to previous releasers proved difficult, so the flaw keeps popping up and I have to point it out when people keep using the flawed normals. You can get the fixed normal maps from any of my BMS releases.



    Basically the baked normals have the green channel oriented wrong, but the texture-generated overlay is correct. Therefore it looks OK when you only see the gloves, but when the HEV arms come into view, it's all blobby and wrong, and the edges look horrible.

    Oh, and to answer your PM, all my models are released with this licence: http://gamebanana.com/skins/license/142606
    sup m8
  • 10mo
    KonataHamster avatar
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    Rewamp.... Lol Oh my god don't ever correct the title XD

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    Mantra
    Oversensitive sociopath
  • 10mo
    Martin.Kosecky5 avatar
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    Martin.Kosecky5 Black Mesa Inc. Flag
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    Good work
    • Cheers x 1
    Active HECU operative

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2,964
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Date Added
10mo
Date Modified
9mo
Date Updated
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