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Kylo Ren Lightsaber

A Work In Progress for Left 4 Dead 2

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In Development - 80% finished

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Kylo Ren Lightsaber: Uniform Noise Test 3y
  • - Uniform Noise Proxy added to Blade Material
Hey game banana. What do you think about this proxy I placed on the blade material?

It's "UniformNoise" with the values:

"minVal" .69
"maxVal" 1.337
"resultVar" "$alpha" //focusOnTheAlpha

Looking for feedback on the jitter speed, the size of the min and max of the jitter, too jarring, not jittery enough, etc etc.




__________________________

Date: 10/19/2016

Uniform Noise Proxy added to Blade Material

Hey game banana. What do you think about this proxy I placed on the blade material?

It's "UniformNoise" with the values:

"minVal" .69
"maxVal" 1.337
"resultVar" "$alpha" //focusOnTheAlpha

Looking for feedback on the jitter speed, the size of the min and max of the jitter, too jarring, not jittery enough, etc etc.



____________________________

I'm working on making Kylo Ren's lightsaber as a weapon for left 4 dead 2. At the moment I'm having some rendering issues. The view model is fine, but the blades don't render right in the world model. Does anyone have any ideas?

What its supposed to look like (view model):


more view model:


not supposed to look like this (world model):


comparison:


thanks for the help and comments.




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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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    Hey, I fixed it. 

    Changing a line in the .qc file fixed it. 

    (what I had in the qc - I was pointing to my new model. spinks steam guide told me to change this to point to me new model -- see below code) 

    >> $sequence idle "w_tonfa_reference.smd" frame 0 0 numframes 30 loop

    (I ended up changing it to this - back to original steam starter kit line -- see below code) 

    >> $sequence idle "dmx\w_tonfa.dmx" frame 0 0 numframes 30 loop

    Thanks for those that looked into this to help me figure it out.


    http://i.imgur.com/6u6bnmL.jpg

    Bananite
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  • Nicky_Da_B avatar
    Nicky_Da_B Joined 3y ago
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    Posted by Yogensia

    Posted by Nicky_Da_B

    Posted by Yogensia

    Hey Nicky,

    Could you link or post your VMT files?

    sure, here is a zip of all my files, both source and files eventually put into the vpk

    https://drive.google.com/file/d/0B3CBKG48C8N1VG5oLUJuNFdwLUE/view?usp=sharing
    Have you tried using $alphatest in your transparent materials instead of $translucent? That might help with the depth issues.

    yeah, but it really loses the effect. 


    http://imgur.com/a/wmaYi

    technically it fixes it, but its not worth it.

    i also tried the alpha test with the float parameter. that still has the issue with the world model.
    Bananite
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    Posted by Nicky_Da_B

    Posted by Yogensia

    Hey Nicky,

    Could you link or post your VMT files?

    sure, here is a zip of all my files, both source and files eventually put into the vpk

    https://drive.google.com/file/d/0B3CBKG48C8N1VG5oLUJuNFdwLUE/view?usp=sharing
    Have you tried using $alphatest in your transparent materials instead of $translucent? That might help with the depth issues.

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    Posted by Yogensia

    Hey Nicky,

    Could you link or post your VMT files?

    sure, here is a zip of all my files, both source and files eventually put into the vpk

    https://drive.google.com/file/d/0B3CBKG48C8N1VG5oLUJuNFdwLUE/view?usp=sharing
    Bananite
    URL to post:
  • Yogensia avatar
    Yogensia username pic Joined 7y ago
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    Hey Nicky,

    Could you link or post your VMT files?
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    Posted by tom

    Looking good!

    thanks, but any ideas on how to fix the issue?
    Bananite
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    Looking good!
    testing 1234 222
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