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SPAS 12 - A Work In Progress for Black Mesa.

Progress Report

In Development - 0% finished
Update 8: For some reason I can't export 4k maps to VTF, so I'm asking you peeps for the helps! Maps here: http://skins.thanez.net/spas12/spas_12_maps.rar

Update 7: Base values and some materials are done. Everything is subject to change as I tweak the textures to be coherent with each other. From now on in I'll be updating this marmo viewer so you can follow it as it progresses: http://skins.thanez.net/spas12/wip/

Update 6: It's been a while as real life has taken most of my time and energy lately. Got the lowpoly done at *cough* 27808 tris, and a testbake done. Baking out 4k maps as we speak, then it's on to texturing. Note the shell is a bit short, I'll be fixing this for the next update.

Update 5: Update 4 was scratched. Had to redo some stuff because I'm a moron that doesn't study his references. Anyways, here's another marmo viewer with the current highpoly. It's 75MB FYI, I'm sorry Russians. http://skins.thanez.net/spas12/wip3/

Update 3: marmo viewer: http://skins.thanez.net/spas12/wip1/

Update 2: Even more stuff.. Got most of the large shapes down, still got some details left on most pieces, and the todo list left

Update 1: More stuff.

Welp, Millenia didn't want to share his shotbloob, so i'm doing my own blebgun. I don't have much time to do my hobby, so progress will be as slow as usual. Bear with me.
Lots of stuff are missing, but do holla at me if you spot anything wrong
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