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LethalLeague - Latch 3d model

A Work In Progress for Source Filmmaker

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Beta is here 4y
  • - content has been submitted to sfm workshop
Beta coming soon! 4y Final touchups 4y textures / uv mapping 4y detail changes 4y
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  • KingRaptor avatar
    KingRaptor username pic Joined 10y ago
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    access_time 4y
    Posted by FiveEyes

    Posted by KingRaptor

    sfm doesn't like outline models

    How so? What does it do to them?

    having more than a few high detail shadows on it causes what looks to be ugly texture clipping
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    Professional Dinosaur
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    Posted by KingRaptor

    sfm doesn't like outline models

    How so? What does it do to them?
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    Mantra
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    Posted by FiveEyes

    The model would probably benefit from a custom cell shaded lightwarp and maybe a cell shaded outline to make it look more like the sprite. 


    will trial it for a bit but might end up making it a bodygroup at some point, sfm doesn't like outline models
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    The model would probably benefit from a custom cell shaded lightwarp and maybe a cell shaded outline to make it look more like the sprite. 

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    Mantra
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    QuackenBurt Joined 8y ago
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    why do i kinda wanna see this rigged to the heavy?

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    The hat and headphones need to be a tad bigger.

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    I'd recommend making the teeth more solid, other than that you're doing great so far.

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    Good Lord, those smoothing groups will be the death of me.

    3D Artist or something
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    Neat stuff, I'd lower the arms on the t pose to define shoulders and elbows, same for knees, the pose of the reference up there would be ideal (except the tail), but then again by the style of the character it shouldn't matter much on the final product.

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    The Cynical Sergal Joined 6y ago
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    Nice, Latch is my favourite character in Lethal League, looking forward to how this will turn out

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