Flakk's P08 Luger

A Work In Progress for GameBanana

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Why Wallworm?
  • Wallworm breaks everything I try to make...

So, I've had the animations finished for some time, But. I haven't had any good progress with having them compiled. For some odd reason Wall worm just want to screw with my animations and bones and just leave me with some seriously broken stuff.

However, The animations are done and I can hand them out to anyone who wants to mess around with it, The Max files versions will be for 2016, 2015, 2014, and 2013 for anyone to mess with, I wouldn't have had this issue if I could save it to 2012 however. but whatever, I'll just have to keep doing what I can and find some way to fix it or something. If you want the max files, Just send over a PM and I'll have the files preped and uploaded.

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2y

Its Flakk's P08 Luger, I'm doing some kind of Revamp with this one I think?.

Well, Here I am once again, Working on the same weapon all over again. This time I'm going to release something, Once I finished the draw animation and fix up the others. Its out of my hands from there.

Well, Thats about it for that part, So here. Some videos for you to enjoy;

https://www.youtube.com/watch?v=8cY7sqGC5io

https://www.youtube.com/watch?v=Y5LjiGKtcKE

https://www.youtube.com/watch?v=zc-EfLODbmo

I will do what I can to also get it compiled into CSS(as well as other Source engine games; Garry's Mod and CSGO) and what not to save some effort in some other compilers if they aren't interested.

Tell me what you think and what should improve on the animations. Any and all feedback is welcomed and appreciated.


Update: 2/22/16

So, I've had the animations done for a couple of days. but I haven't been able to figure out why my Wall worm is trashing my animations and bones? For some bizarre reason the bones are not in their right spot resulting the bones being ahead of the hands and luger mesh making them VERY Broken when an animation is applied to them.

However, The animations are still done. so if you want to try your hand at it, I'll have the max files saved in 2016, 2015, 2014, and 2013. Yea, I wish I had done this in my 3ds max 2012 instead of 2016. oh well, Just drop a PM if you want me to arrange the files.

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  • 2y
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    having the slide(?) retract with 1 frame between the idle frames would be better. Makes it seem less static when transitioning to reload.

    Only Perfection is Acceptable
  • 2y
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    Love it. Great work.

    Bananite
  • 2y
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    Dude, this is wonderful. Good job!

  • 2y
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    Posted by ComradeBear

    Posted by Noodum

    good job mate, don't really have anything to add, just make sure you improve on those camera anims cause that wobble doesn't look really nice at all


    Yea, I dont focus alot on Camera movement stuff, I usually just do the important stuff, but I felt that it may improve the animation. It turned out a bit shaky cam. XD

    Haha yeah it would be nice to see a little reduction in that.
    3D Artist or something
  • 2y
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    Posted by Noodum

    good job mate, don't really have anything to add, just make sure you improve on those camera anims cause that wobble doesn't look really nice at all


    Yea, I dont focus alot on Camera movement stuff, I usually just do the important stuff, but I felt that it may improve the animation. It turned out a bit shaky cam. XD
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  • 2y
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    Posted by Noodum

    don't really have anything to add,


    I'd say he can fix the origin a bit.
  • 2y
    Noodum avatar
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    good job mate, don't really have anything to add, just make sure you improve on those camera anims cause that wobble doesn't look really nice at all

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Category

Details

Development State
In Development
Completion
100%
Access
Public

Attributes

Software Used
3D Studio Max
Genre
3D Animation

Stats

Posts
7
Views
1,225
Downloads
0
Total Downloads
0
Date Added
2y
Date Modified
2y
Date Updated
2y

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