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RU-556

A Work In Progress for GameBanana

Progress Report

In Development - 50% finished

Overused models are good

WiP???

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  • spacepirate avatar
    spacepirate Joined 6y ago
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    Posted by ElysiumLeoSK

    Reload anims, if any.


    Why  wouldn't I?
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  • captainruSH avatar
    captainruSH username pic Joined 4y ago
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    simple and good :X 

    Aka Necro
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  • Saghen avatar
    Saghen username pic Joined 6y ago
    Doing shit
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    You are deh shittiest animator I've ever seen baitch. 0/10. Go fak urself.

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    3D Artist or something
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    ElysiumLeoSK username pic Joined 6y ago
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    ElysiumLeoSK avatar
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    Reload anims, if any.

    • Funny x 1
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    Mantra
    Vereor Nox
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  • spacepirate avatar
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    Posted by 4Echo

    I honestly don't get why people animate the thumb that way during the fire animation; it's awkward, retarded, repetetive, redundant, stupid, a severely over-used and heavily useless detail. You're better off without it; and I know that people claim it to be a realistic detail, excuse me? If there's any finger twitching when firing a rifle it sure as hell doesn't look that awkward, it's rather dingus. Never go full dingus.

    Alas 'tis a bad attempt to recreate the twitching/re-positioning for the recent battlefield games but that detail is done with animation blending, naught animated in the actual fire.

    Keep the twitching at minimal or not at all, it's cleaner and reads a lot better.

    Did you only make one firing animation? That's lazy. At least you should make 3 so you'll have some variation in it.

    Why is there so much X-axis movement? Why is the suppressor so damn large? Is it to cover up the flashhider? I guess so. Woulnd't it be better to have the flashhider as it's own unique element and remove it? Because last time I checked suppressors can't be attached to Noveske flashhiders.

    And I know animating the suppressor on/off sequence would be harder to make if you'd actually remove the flashhider first, and that it'd be way over the frame limit, but hey; that's what fadein/fadeout's for!

    I swear to god I saw that suppressor-on animation in UncleGay's set.

    Toodles m8. Creampie or whatever.

    Egh, smell you later.


    I'll remove the finger twitch, and as for the suppressor, I just decompiled UncleGay's release. I was too lazy to remove the flash hider and yeah, UncleGay's suppressor-on animation overall movement was nicely done and I wanted to replicate that. I also smoothed out the anims for it. 
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    Overused models are good yeah.) i like this so far..i am sure in the end it will be much better..so far so good.)

    Supreme Senpai
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  • 4Echo avatar
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    4Echo avatar
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    I honestly don't get why people animate the thumb that way during the fire animation; it's awkward, retarded, repetetive, redundant, stupid, a severely over-used and heavily useless detail. You're better off without it; and I know that people claim it to be a realistic detail, excuse me? If there's any finger twitching when firing a rifle it sure as hell doesn't look that awkward, it's rather dingus. Never go full dingus.

    Alas 'tis a bad attempt to recreate the twitching/re-positioning for the recent battlefield games but that detail is done with animation blending, naught animated in the actual fire.

    Keep the twitching at minimal or not at all, it's cleaner and reads a lot better.

    Did you only make one firing animation? That's lazy. At least you should make 3 so you'll have some variation in it.

    Why is there so much X-axis movement? Why is the suppressor so damn large? Is it to cover up the flashhider? I guess so. Woulnd't it be better to have the flashhider as it's own unique element and remove it? Because last time I checked suppressors can't be attached to Noveske flashhiders.

    And I know animating the suppressor on/off sequence would be harder to make if you'd actually remove the flashhider first, and that it'd be way over the frame limit, but hey; that's what fadein/fadeout's for!

    I swear to god I saw that suppressor-on animation in UncleGay's set.

    Toodles m8. Creampie or whatever.

    Egh, smell you later.

    • Top Banana x 1
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    Metalness workflow is cancer.
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    =NIGHT-WOLF= username pic Joined 5y ago
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    =NIGHT-WOLF= avatar
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    dayum that looks good :) maybe make the reload like the m4 in this vid https://www.youtube.com/watch?v=xCv0Dyytzaw

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spacepirate avatar
spacepirate Joined 6y ago
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Development State
In Development
Completion
50%

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Software Used
Blender
Genre
3D Animation

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