Overused models are good
Posted by ElysiumLeoSK
Reload anims, if any.
Posted by 4Echo
I honestly don't get why people animate the thumb that way during the fire animation; it's awkward, retarded, repetetive, redundant, stupid, a severely over-used and heavily useless detail. You're better off without it; and I know that people claim it to be a realistic detail, excuse me? If there's any finger twitching when firing a rifle it sure as hell doesn't look that awkward, it's rather dingus. Never go full dingus.
Alas 'tis a bad attempt to recreate the twitching/re-positioning for the recent battlefield games but that detail is done with animation blending, naught animated in the actual fire.
Keep the twitching at minimal or not at all, it's cleaner and reads a lot better.
Did you only make one firing animation? That's lazy. At least you should make 3 so you'll have some variation in it.
Why is there so much X-axis movement? Why is the suppressor so damn large? Is it to cover up the flashhider? I guess so. Woulnd't it be better to have the flashhider as it's own unique element and remove it? Because last time I checked suppressors can't be attached to Noveske flashhiders.
And I know animating the suppressor on/off sequence would be harder to make if you'd actually remove the flashhider first, and that it'd be way over the frame limit, but hey; that's what fadein/fadeout's for!
I swear to god I saw that suppressor-on animation in UncleGay's set.
Toodles m8. Creampie or whatever.
Egh, smell you later.