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Kac Chainsaw - A Work In Progress for Battlefield 2

Progress Report

Completed

Updates

2-06-16 5y
  • - Final photos for 100% status
1-25-16 5y Update 1-22-16 5y 1-16-16 5y Update 1-15-16 5y

LMG

UPDATE...  Project finished.  Since the Free-to-play title this model is from is not on the Gamebanana porting whitelist I can't post links.  It'll be hosted elsewhere, just google my username and you'll find it.


Finished package includes new sounds, textures, reload animation for Grenade Launcher added, ingame icons created, behavior tweaks, and 4 GL variants included.

UPDATE...  Finished first phase of texture work on entire model ending with the underbarrel Grenade Launcher.  Additional details in photo of continued progress/to do list...


UPDATE...  Adjusted/adding textures on the main body. 


UPDATE...  Thought it a good idea to go ahead and post what the model looked like when I got it, as well as a video of it ingame (before my changes) for anyone curious about it's animations. 


UPDATE...  Work In Progress # 2 added.  Details commentary in photo.

Retexturing M.Combat's Kac Chainsaw.  Work in Progress.  Final release will feature multiple tweaks, new textures, added animation, new select icon, real world Kac Chainsaw firing sounds.

Video of the weapon model I am working on, ingame *BEFORE* my additions and changes.




  • KonataHamster avatar
    KonataHamster Joined 10y ago
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    5y
    Ooooh looking much better now! Pretty crisp looking belt at that!

    Also just noticing the part that gives it it's chainsaw name. Can't see the tactical advantage that'd have outside of reloading like you do there, but man I'll bet it looks badass holding it.

    Also lol on almost getting run over by a friendly tank. Reminds me of ARMA 2's A.I.

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    5y
    Posted by KonataHamster

    A bit too shiny for my tastes, but better than "before"

    I'd suggest trying to make the reflectiveness reflect a more goldish orange instead of straight white. If thats possible, dunno much about texturing outside of source engine stuff.


    Thanks for the input.  No Alpha channel has been added yet, as I'm still working on the texture.  No Alpha = hyper shiney.  I might tweak the color while adding the belt that holds the bullets together.
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    5y
    A bit too shiny for my tastes, but better than "before"

    Remember, machinegun bullets are mass produced, packaged and boxed in dirty stinky ammo crates. On the battlefield, its rare to find polished ammunition. I'd suggest trying to make the reflectiveness reflect a more goldish orange instead of straight white. If thats possible, dunno much about texturing outside of source engine stuff.

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    5y
    Posted by captainruSH

    It looks much better than before texture.


    Thanks.  Not exactly like the reference, but definitely improved for my personal taste.  Will add the 'belt' texture as well to bind the bullets together that the original texture was missing.  As the pic says, Work in Progress. :)
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    5y
    It looks much better than before texture.

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Details

Development State
In Development
Completion
100%