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Delta Arms - A Work In Progress for Counter-Strike: Source.

WIP with some things shared from Modern Warfare 3:

Arms re-rigged for CS:S having as main base the RIG shared by Kiyoshi
Arms re-rigged for CS:S having as main base the default Valve's rig


Credits :

Infinity Ward/Sledgehammer Games - models/textures
xplor3r - rig/compile


INFO :

- those arms re-rigged for CS:S are using the CS:S arms RIG from HERE as base, so the main thing is that ALL animations ever made or will be made using that RIG, well having also this re-rig, can be used with ALL animations.
You can export your animations, no need to extract also the CS:S arms, you can use the .SMD files uploaded by me.
Other way is to decompile some compile that was done using that rig and add these .SMD files in the recompile [meaning you'll remove the CS:S arms from those reference(s) file(s) or you can hide it with that nodraw .vmt code]



Mini tutorial on how to use these SMD files

Download & Watch


Arms are separated in this way, i'll show you a screen :



To understand more, in that way the mesh is separated and that's why there's 4 .vmt files, each having a part, so in case you guys want to change those values, now you know for what to change.

- regarding that default re-rig, well that's something else, just decompile and recompile using them.If you decompiled and recompiled properly, it will work.

Arms re-rigged for CS:S having as main base the RIG shared by Kiyoshi














This re-rig is on the same weights as those arms rigged by Kiyoshi, has also some differences, since MW3 Delta Arms are fat and CS:S aren't, so these are the files for all compilers who might desire them in order to use them.. just have in mind that these were modified to fit the CS:S arms shape.

Download -> SMD Files & VTF/VMT Files <-


Arms re-rigged for CS:S having as main base the default Valve's rig



Decompile and recompile, add the new files and replace default arms and if you did it right, all will be just great!

Download -> SMD Files & VTF/VMT Files <-


Battlefield 4 Alpha Arms RIG




This RIG can be shared to whoever may desire, BUT only through pm, since the assets from this game aren't allowed on this site, now as i've said, i'll share the link to whoever may ask.
And also 3ds Max is required for it.Well i've rigged it and is working very well, it depends now only on your skills on how to use the rig.Cheers!

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    Posted by xplor3r

    Posted by Lynx9810

    Are u rig that all hands weapon ?? 



    If you're saying if i rigged them, yes.

    okey Cool 


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    7y
    Posted by yey

    Posted by xplor3r

    Posted by yey

    wish you could also rig it to hyper's/broke's rig.



    That "rig" i don't like it at all, since has broken weights on wrists and thumbs and bases, ain't worth it, sorry!

    It's all good. I don't like it much either. Hopefully I have time to learn Max over Christmas break! (I also managed to fix my .smd exporter! :D)



    I'm glad u understand man.. good luck with learning thingy!Also on what SMD exporter u say?Cheers!
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    Posted by xplor3r

    Posted by yey

    wish you could also rig it to hyper's/broke's rig.



    That "rig" i don't like it at all, since has broken weights on wrists and thumbs and bases, ain't worth it, sorry!

    It's all good. I don't like it much either. Hopefully I have time to learn Max over Christmas break! (I also managed to fix my .smd exporter! :D)

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    7y
    Posted by yey

    wish you could also rig it to hyper's/broke's rig.



    That "rig" i don't like it at all, since has broken weights on wrists and thumbs and bases, ain't worth it, sorry!
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    7y
    wish you could also rig it to hyper's/broke's rig.

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    Oh boy! These hands are way too sexy, neat!

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    Posted by Teh Snake

    Oh I see it now :3

    Guess it will take me several hours to recompile all the models I need,but that will do. Im sure default arm rigs differ a little,causing compiling problems on few guns .



    Cool, well good luck with them man! About default re-rigs, they function ok on those weird possessed monkeys mombo jumbo animations..
    Also made a short and awful tutorials, i don't know how to do these tutorials, but just to show how to use these SMD files.. just for all to see!
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    Oh I see it now :3

    Guess it will take me several hours to recompile all the models I need,but that will do. Im sure default arm rigs differ a little,causing compiling problems on few guns .

    Average CSBanana enjoyer.
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    7y
    Posted by Teh Snake

    I mean which model will you use for M4 and TMP ? Screw the default crap - I like how this pack looks !



    I thought i was clear in description, i'm sharing :
    - SMD files and vtf/vmt files for the re-rig delta arms, for the CS:S RIG by Kiyoshi, in this way any compiler can compile these arms instead of those from css..so only SMD/vtf/vmt i'm sharing,those screens are just to preview them.. having any compile/recompile with those SMD files will make the arms look like in those screens..but those SMD files will only work with whatever will be made or was made from that CSS RIG by Kiyoshi.The meshes were modified in order to fit the weight and shape for the css arms.
    - a RIG with FP arms for the delta arms in their initial state, having also the watch - also i think i'll share also the SMD files for arms for default CSS animations

    I don't know what to say, those in screens are private..i compiled 10, for some dudes, but those in those screens are from GB and all were done using that rig from Kiyoshi... and recompiled with the SMD files uploaded here, same stuff.

    Some screens with these arms re-rigged and recompiled on default animation, these are re-weighted and reshaped to fit the css shape
    Some screens with default animations

    PS: if you know a compile you like and is using the same rig, i can recompile it.. since i'm on these for 2 more days!
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    I mean which model will you use for M4 and TMP ? Screw the default crap - I like how this pack looks !

    Average CSBanana enjoyer.
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