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CS:GO Glock for CS:S

A Work In Progress for Counter-Strike: Source

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Progress Report

In Development - 80% finished

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Animation updated with compile 4y
  • - Animation edited and compile is in game.
Model editing is needed to be delt with.

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Release: Share banner Was going to make a new animation but found out on how to fix it so everything is good in the hood. This is going to be for the five-seven. video (not final product): **Update 1:** Compiled in game, needs model editing inside.

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  • Jasper01 avatar
    Jasper01 username pic Joined 3y ago
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    access_time 8mo
    Dead? :/
    Somewhat inexperienced modder.
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  • G)-(OST CAGE avatar
    G)-(OST CAGE Joined 6y ago
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    access_time 4y
    > **Posted by Yttrium the Femtillionth** > > I think the fire animations could use more kick. What I usually do is during the climax of the fire animation, I move the root bone back a bit, and a couple a frames later I move it back to where it used to be. It also might be nice to add a bit more of a snap to the beginning. > > Just my two cents as a rookie. It's a glock after all, can't have all the fire power in the world.
    This site can't rate.
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  • Akago avatar
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    access_time 4y
    I think the fire animations could use more kick. What I usually do is during the climax of the fire animation, I move the root bone back a bit, and a couple a frames later I move it back to where it used to be. It also might be nice to add a bit more of a snap to the beginning. Just my two cents as a rookie.
    It's a shotgun, baby.
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  • 4Echo avatar
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    access_time 4y
    It doesn't move enough on the Y axis during fire and the movements are not clear enough during reload and draw; they're pretty cluttered.
    • Agree x 1
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  • Emrah_86 avatar
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    access_time 4y
    looking nice
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  • Critical Error avatar
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    access_time 4y
    In my opinion you should make the gun tilt up more and make the slide go back with the whole hand grabbing it.
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